Browsing GCH 2023 - Eurographics Workshop on Graphics and Cultural Heritage by Issue Date
Now showing items 1-20 of 35
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Digitisation of Temporary Exhibitions: the Aldrovandi Case
(The Eurographics Association, 2023)Temporary exhibitions in the cultural heritage system have become diffused. They are tools to enhance cultural heritage and to gather, in the same context, cultural goods that otherwise would never be exposed together. ... -
Hybrid XR Collaborative and Guided Experiences in Cultural Heritage: Brancacci POV Prototype
(The Eurographics Association, 2023)In this work, we present a research prototype of a hybrid XR experience for cultural tourism, accessible by any potential device, including immersive VR headsets. It has been designed to better answer visitors' expectations ... -
Portrait2Bust: DualStyleGAN-based Portrait Image Stylization Based on Bust Sculpture Images
(The Eurographics Association, 2023)In cultural heritage, portrait paintings and busts are special genres of artworks which are used to show the appearance and expression of a human subject. The purpose of such artwork is to serve as remembrance of the person ... -
User eXperience in educational eXtended Reality applications in the Cultural Heritage domain
(The Eurographics Association, 2023)With the increasing prevalence of educational eXtended Reality (XR) Cultural Heritage (CH) experiences, it becomes increasingly important to understand the user, and learner, experience of such installations and develop ... -
Interaction Design as Catalyzer of Creative and Interpretative Praxes in Museum Context
(The Eurographics Association, 2023)This paper argues that interaction design (IxD) can suggest valid solutions in rethinking museum mediation, focusing on conservation data as reference case study. Eliciting interest, it is possible to conceive meaningful ... -
Prototyping Care: Two Case Studies
(The Eurographics Association, 2023)To enable a richer presentation of cultural heritage and its needs, a shift in how artworks are exhibited is necessary. This paper explores two case studies that highlight the significant role of reproductions in showcasing ... -
AI Based Image Segmentation of Cultural Heritage Objects used for Multi-View Stereo 3D Reconstructions
(The Eurographics Association, 2023)Image segmentation (or masking) finds a very useful use case within 3D reconstruction of cultural heritage objects. The 3D reconstructions can be accelerated, reconstructing the object without any background noise. ... -
4D Thermo-reflectography of Cultural Heritage
(The Eurographics Association, 2023)This paper proposes a new method for the study of cultural heritage. A 3Dmodel in the mid-wavelength spectral range of infrared radiation is realized for the depth-resolved study of artworks. In particular, pulsed thermography ... -
The Scream (ca. 1910) through the Years: from Photographic Documentation to Spatio-Temporal Modelling
(The Eurographics Association, 2023)The Scream (ca. 1910) is one of Edvard Munch's representations of the well-known scene of a man awestruck by the beauty and colors of the sunset over the fjord, painted in oil and tempera on cardboard. Given the age of the ... -
Interaction Styles in a Multi-Modal Virtual Museum
(The Eurographics Association, 2023)Virtual Reality is used for creating immersive experiences with rich interactions in many application domains, from video games, simulations, and training, to cultural heritage and educational applications. Taking advantage ... -
Inferring the Routes of Prehistoric Humans
(The Eurographics Association, 2023)Prehistoric research is in high demand for 3D simulation to help validate hypotheses and enrich knowledge. While previous multidisciplinary studies focused on the reconstruction of ecosystems around excavation sites, this ... -
Authenticity in VR and XR Experiences: a Conceptual Framework for Digital Heritage
(The Eurographics Association, 2023)Although people search for authentic, memorable and meaningful experiences in cultural tourism, these requirements are not considered as part of a virtual or hybrid experience and therefore are not considered keys in their ... -
Using Spatial Augmented Reality to Increase Perceived Translucency of Real 3D Objects
(The Eurographics Association, 2023)Translucency is an important optical and perceptual attribute that has a significant impact on the appearance of objects and materials. Expensive and time-consuming manufacturing process is required to produce a translucent ... -
GCH 2023: Frontmatter
(The Eurographics Association, 2023) -
HerMeS - HERitage sMart social mEdia aSsistant: from Requirement Elicitation to Data Modelling for Feeding Artificial Intelligence Recommendation System
(The Eurographics Association, 2023)In the last years, several mobile APPs have been developed within the cultural tourism domain to give new impetus to this sector which is booming both in Italy and worldwide. In the wake of the increasing importance of ... -
Augmenting Local and Remote Cultural Visits with Mixed Reality
(The Eurographics Association, 2023)With the rapid evolution of technology in the last decades came the possibility of executing certain activities remotely. Museum and gallery visits can greatly benefit from remote interaction and can be enhanced by visitor ... -
The NuragAI project: Artificial Intelligence-driven Image Analysis of Sardinia Landscape, Searching for Unknown Monuments
(The Eurographics Association, 2023)The NuragAI project aims at using an AI approach for image analysis of satellite imagery, in order to identify the nuraghi monuments (typical monuments of the Sardinia region, Italy, lasting from 1.8 to 0.7 ky BC), exploring ... -
Artificial Intelligence Algorithms for the Analysis of User Experience in Palazzo Braschi Museum
(The Eurographics Association, 2023)Analysing visitors' behaviour in museums and cultural sites is a key element to manage spaces and artworks arrangement. Museum stakeholders and curators may benefit from technology to improve the visit experience. This ... -
Effective Interactive Visualization of Neural Relightable Images in a Web-based Multi-layered Framework
(The Eurographics Association, 2023)Relightable images created from Multi-Light Image Collections (MLICs) are one of the most commonly employed models for interactive object exploration in cultural heritage. In recent years, neural representations have been ... -
Advanced Interactive Digital Storytelling in Virtual Reality presentation of Austrian-Hungarian fortresses around Trebinje
(The Eurographics Association, 2023)Interactive Digital Storytelling (IDS) is a way of communicating information in the metaverse [BH22]. Gameplay elements added to these applications turn them into serious games that can offer unique immersive experiences ...