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dc.contributor.authorLourenço, Pedroen_US
dc.contributor.authorCorreia, Nunoen_US
dc.contributor.authorRodrigues, Armandaen_US
dc.contributor.editorBucciero, Albertoen_US
dc.contributor.editorFanini, Brunoen_US
dc.contributor.editorGraf, Holgeren_US
dc.contributor.editorPescarin, Sofiaen_US
dc.contributor.editorRizvic, Selmaen_US
dc.date.accessioned2023-09-02T07:44:39Z
dc.date.available2023-09-02T07:44:39Z
dc.date.issued2023
dc.identifier.isbn978-3-03868-217-2
dc.identifier.issn2312-6124
dc.identifier.urihttps://doi.org/10.2312/gch.20231170
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/gch20231170
dc.description.abstractWith the rapid evolution of technology in the last decades came the possibility of executing certain activities remotely. Museum and gallery visits can greatly benefit from remote interaction and can be enhanced by visitor participation and collaboration. The pandemic setting contributed to the active search for its implementation in several areas of society. The framework presented in this paper aims to tackle both of the aforementioned opportunities instantiated by companion and collaborative virtual and augmented reality applications. The first application was built for Oculus Quest devices and serves as a means to immerse the user and provide a sense of presence in remote visits. The second is a smartphone application meant to augment the onsite visitor experience with digital information and the possibility for commenting and annotating the visit. The latter application can also stream a camera perspective to the virtual environment accessible in the first application, enabling a sense of participation and presence in the physical exhibit, to the to the virtual visitor . The system's usability and presence were evaluated in a series of questionnaires performed by a variety of participants.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts Human-centered computing → Mixed / augmented reality; Virtual reality; Collaborative interaction
dc.subjectCCS Concepts Human
dc.subjectcentered computing → Mixed / augmented reality
dc.subjectVirtual reality
dc.subjectCollaborative interaction
dc.titleAugmenting Local and Remote Cultural Visits with Mixed Realityen_US
dc.description.seriesinformationEurographics Workshop on Graphics and Cultural Heritage
dc.description.sectionheadersGCH/XR Methods and Applications I
dc.identifier.doi10.2312/gch.20231170
dc.identifier.pages147-156
dc.identifier.pages10 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License