dc.contributor.author | Pescarin, Sofia | en_US |
dc.contributor.author | Cerato, Ivana | en_US |
dc.contributor.author | D'Annibale, Enzo | en_US |
dc.contributor.author | Fanini, Bruno | en_US |
dc.contributor.author | Ferdani, Daniele | en_US |
dc.contributor.author | Fà, Rachele Manganelli Del | en_US |
dc.contributor.author | Marasco, Alessandra | en_US |
dc.contributor.author | Massidda, Marcello | en_US |
dc.contributor.author | Palombini, Augusto | en_US |
dc.contributor.author | Ronchi, Diego | en_US |
dc.contributor.editor | Bucciero, Alberto | en_US |
dc.contributor.editor | Fanini, Bruno | en_US |
dc.contributor.editor | Graf, Holger | en_US |
dc.contributor.editor | Pescarin, Sofia | en_US |
dc.contributor.editor | Rizvic, Selma | en_US |
dc.date.accessioned | 2023-09-02T07:44:40Z | |
dc.date.available | 2023-09-02T07:44:40Z | |
dc.date.issued | 2023 | |
dc.identifier.isbn | 978-3-03868-217-2 | |
dc.identifier.issn | 2312-6124 | |
dc.identifier.uri | https://doi.org/10.2312/gch.20231171 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/gch20231171 | |
dc.description.abstract | In this work, we present a research prototype of a hybrid XR experience for cultural tourism, accessible by any potential device, including immersive VR headsets. It has been designed to better answer visitors' expectations and to overcome the limitations offered by traditional Virtual Tours (VT). We present the conceptual model, prototype, applied case study and users survey. The overall result has shown how the development of a collaborative and guided experience, enhanced by the use of a gamified narrative, has produced an increased perception of authenticity of the VT. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | CCS Concepts: Human-centered computing→Interaction design process and methods; Empirical studies in interaction design; Applied computing→Arts and humanities | |
dc.subject | Human | |
dc.subject | centered computing→Interaction design process and methods | |
dc.subject | Empirical studies in interaction design | |
dc.subject | Applied computing→Arts and humanities | |
dc.title | Hybrid XR Collaborative and Guided Experiences in Cultural Heritage: Brancacci POV Prototype | en_US |
dc.description.seriesinformation | Eurographics Workshop on Graphics and Cultural Heritage | |
dc.description.sectionheaders | GCH/XR Methods and Applications I | |
dc.identifier.doi | 10.2312/gch.20231171 | |
dc.identifier.pages | 157-161 | |
dc.identifier.pages | 5 pages | |