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dc.contributor.authorPescarin, Sofiaen_US
dc.contributor.authorCerato, Ivanaen_US
dc.contributor.authorD'Annibale, Enzoen_US
dc.contributor.authorFanini, Brunoen_US
dc.contributor.authorFerdani, Danieleen_US
dc.contributor.authorFà, Rachele Manganelli Delen_US
dc.contributor.authorMarasco, Alessandraen_US
dc.contributor.authorMassidda, Marcelloen_US
dc.contributor.authorPalombini, Augustoen_US
dc.contributor.authorRonchi, Diegoen_US
dc.contributor.editorBucciero, Albertoen_US
dc.contributor.editorFanini, Brunoen_US
dc.contributor.editorGraf, Holgeren_US
dc.contributor.editorPescarin, Sofiaen_US
dc.contributor.editorRizvic, Selmaen_US
dc.date.accessioned2023-09-02T07:44:40Z
dc.date.available2023-09-02T07:44:40Z
dc.date.issued2023
dc.identifier.isbn978-3-03868-217-2
dc.identifier.issn2312-6124
dc.identifier.urihttps://doi.org/10.2312/gch.20231171
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/gch20231171
dc.description.abstractIn this work, we present a research prototype of a hybrid XR experience for cultural tourism, accessible by any potential device, including immersive VR headsets. It has been designed to better answer visitors' expectations and to overcome the limitations offered by traditional Virtual Tours (VT). We present the conceptual model, prototype, applied case study and users survey. The overall result has shown how the development of a collaborative and guided experience, enhanced by the use of a gamified narrative, has produced an increased perception of authenticity of the VT.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing→Interaction design process and methods; Empirical studies in interaction design; Applied computing→Arts and humanities
dc.subjectHuman
dc.subjectcentered computing→Interaction design process and methods
dc.subjectEmpirical studies in interaction design
dc.subjectApplied computing→Arts and humanities
dc.titleHybrid XR Collaborative and Guided Experiences in Cultural Heritage: Brancacci POV Prototypeen_US
dc.description.seriesinformationEurographics Workshop on Graphics and Cultural Heritage
dc.description.sectionheadersGCH/XR Methods and Applications I
dc.identifier.doi10.2312/gch.20231171
dc.identifier.pages157-161
dc.identifier.pages5 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License