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dc.contributor.authorRizvic, Selmaen_US
dc.contributor.authorBoskovic, Dusankaen_US
dc.contributor.authorMijatovic, Bojanen_US
dc.contributor.editorBucciero, Albertoen_US
dc.contributor.editorFanini, Brunoen_US
dc.contributor.editorGraf, Holgeren_US
dc.contributor.editorPescarin, Sofiaen_US
dc.contributor.editorRizvic, Selmaen_US
dc.date.accessioned2023-09-02T07:44:41Z
dc.date.available2023-09-02T07:44:41Z
dc.date.issued2023
dc.identifier.isbn978-3-03868-217-2
dc.identifier.issn2312-6124
dc.identifier.urihttps://doi.org/10.2312/gch.20231173
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/gch20231173
dc.description.abstractInteractive Digital Storytelling (IDS) is a way of communicating information in the metaverse [BH22]. Gameplay elements added to these applications turn them into serious games that can offer unique immersive experiences of historical objects and events to museum visitors and online. In this paper, we describe this "Advanced IDS" methodology on a use case of the Trebinje Fortresses VR project. Austrian Hungarian Fortresses around Trebinje, Bosnia, and Herzegovina, are in decay, hardly accessible, and completely neglected. They can be explored in Virtual Reality through an application that combines Interactive Digital Storytelling narrated by officers who used to inhabit them with gameplays where the user becomes a carrier pigeon and carries the messages from one fortress to another while avoiding eagle attacks. After the first mission is successfully completed the user gets a task to accomplish in a fortress underground, and, if successful, gets the opportunity to explore digitized museum exhibits found in the fortress. The application is installed in the Trebinje Museum. The quality of user experience will be proven through an evaluation study.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing → User studies; Computing methodologies → Virtual reality; Simulation types and techniques
dc.subjectHuman
dc.subjectcentered computing → User studies
dc.subjectComputing methodologies → Virtual reality
dc.subjectSimulation types and techniques
dc.titleAdvanced Interactive Digital Storytelling in Virtual Reality presentation of Austrian-Hungarian fortresses around Trebinjeen_US
dc.description.seriesinformationEurographics Workshop on Graphics and Cultural Heritage
dc.description.sectionheadersGCH/XR Methods and Applications II
dc.identifier.doi10.2312/gch.20231173
dc.identifier.pages167-171
dc.identifier.pages5 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License