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dc.contributor.authorNisiotis, Louisen_US
dc.contributor.authorElia, Konstantinosen_US
dc.contributor.editorBucciero, Albertoen_US
dc.contributor.editorFanini, Brunoen_US
dc.contributor.editorGraf, Holgeren_US
dc.contributor.editorPescarin, Sofiaen_US
dc.contributor.editorRizvic, Selmaen_US
dc.date.accessioned2023-09-02T07:44:41Z
dc.date.available2023-09-02T07:44:41Z
dc.date.issued2023
dc.identifier.isbn978-3-03868-217-2
dc.identifier.issn2312-6124
dc.identifier.urihttps://doi.org/10.2312/gch.20231174
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/gch20231174
dc.description.abstractThis paper presents the development state of a Virtual Reality game to support cultural heritage through puzzle-based optical illusion gaming challenges. It is an immersive escape room type of game focusing on the cultural heritage of Cyprus, where players must complete a series of optical illusion challenges to progress, while learning historical information about key landmarks, monuments and objects of significant heritage to the Cypriot community. The main project objective is to bring together various archaeological artefacts in a virtual space and providing an immersive gaming experience to its users/visitors. The paper highlights the need for investigating the topic of VR gaming to support cultural heritage. It presents the development progress to date, including information on the digitisation process, environment design, and the mechanics of the VR game. Some of the future directions of the project are also presented.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Virtual reality; Mesh models; Applied computing → Interactive learning environments
dc.subjectComputing methodologies → Virtual reality
dc.subjectMesh models
dc.subjectApplied computing → Interactive learning environments
dc.titleDeveloping a VR Game Featuring Optical Illusion Challenges to Support Cultural Heritage - A Progress Reporten_US
dc.description.seriesinformationEurographics Workshop on Graphics and Cultural Heritage
dc.description.sectionheadersGCH/XR Methods and Applications II
dc.identifier.doi10.2312/gch.20231174
dc.identifier.pages173-176
dc.identifier.pages4 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License