Interacting with Ancient Egypt Remains in High-Fidelity Virtual Reality Experiences
Date
2023Author
Restivo, Simone
Cannavò, Alberto
Terzoli, Martina
Mezzino, Davide
Spallone, Roberta
Lamberti, Fabrizio
Metadata
Show full item recordAbstract
With the continuous advancement of Virtual Reality (VR) and related technologies, it is possible to envisage ever new ways to let users experience cultural heritage. Like in any application domain, however, one of the limitations to the effectiveness of VR is related to the level of immersion and presence that can be delivered. This paper presents the pipeline that has been developed to create narrative experiences in which users are immersed in a visually realistic virtual environment, where a curator of the Museo Egizio in Turin guides them in the interaction with some of the objects of the Museum's collection.
BibTeX
@inproceedings {10.2312:gch.20231175,
booktitle = {Eurographics Workshop on Graphics and Cultural Heritage},
editor = {Bucciero, Alberto and Fanini, Bruno and Graf, Holger and Pescarin, Sofia and Rizvic, Selma},
title = {{Interacting with Ancient Egypt Remains in High-Fidelity Virtual Reality Experiences}},
author = {Restivo, Simone and Cannavò, Alberto and Terzoli, Martina and Mezzino, Davide and Spallone, Roberta and Lamberti, Fabrizio},
year = {2023},
publisher = {The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-217-2},
DOI = {10.2312/gch.20231175}
}
booktitle = {Eurographics Workshop on Graphics and Cultural Heritage},
editor = {Bucciero, Alberto and Fanini, Bruno and Graf, Holger and Pescarin, Sofia and Rizvic, Selma},
title = {{Interacting with Ancient Egypt Remains in High-Fidelity Virtual Reality Experiences}},
author = {Restivo, Simone and Cannavò, Alberto and Terzoli, Martina and Mezzino, Davide and Spallone, Roberta and Lamberti, Fabrizio},
year = {2023},
publisher = {The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-217-2},
DOI = {10.2312/gch.20231175}
}