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dc.contributor.authorCiortan, Irinaen_US
dc.contributor.authorTrumpy, Giorgioen_US
dc.contributor.authorSandu, Irinaen_US
dc.contributor.authorBjørngård, Halvoren_US
dc.contributor.editorBucciero, Albertoen_US
dc.contributor.editorFanini, Brunoen_US
dc.contributor.editorGraf, Holgeren_US
dc.contributor.editorPescarin, Sofiaen_US
dc.contributor.editorRizvic, Selmaen_US
dc.date.accessioned2023-09-02T07:44:47Z
dc.date.available2023-09-02T07:44:47Z
dc.date.issued2023
dc.identifier.isbn978-3-03868-217-2
dc.identifier.issn2312-6124
dc.identifier.urihttps://doi.org/10.2312/gch.20231182
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/gch20231182
dc.description.abstractThe Scream (ca. 1910) is one of Edvard Munch's representations of the well-known scene of a man awestruck by the beauty and colors of the sunset over the fjord, painted in oil and tempera on cardboard. Given the age of the artwork, it is expected that its appearance has significantly changed since its creation to the current state. Previous studies found that the yellow and dark red hues that depict the sky are especially sensitive to moisture and light exposure, respectively. In addition, several film photographs were taken of the painting between 1970 and 2003. In this work, we aim to use these photographs in an attempt to model the changes that the artwork withstood, and reconstruct its past appearance. We perform color correction of the photographs, by comparing the unfaded values in the films against reference values in the current version of the painting. To define the reference values, we use the existing knowledge on the highly sensitive areas and other damages that occured to the painting. Finally, we obtain a color transformation function that facilitates the digital rejuvenation of the painting appearance.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Applied computing → Fine arts; Computing methodologies → Model development and analysis
dc.subjectApplied computing → Fine arts
dc.subjectComputing methodologies → Model development and analysis
dc.titleThe Scream (ca. 1910) through the Years: from Photographic Documentation to Spatio-Temporal Modellingen_US
dc.description.seriesinformationEurographics Workshop on Graphics and Cultural Heritage
dc.description.sectionheadersPosters and Demos
dc.identifier.doi10.2312/gch.20231182
dc.identifier.pages199-201
dc.identifier.pages3 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License