dc.contributor.author | Todo, Hideki | en_US |
dc.contributor.author | Yamaguchi, Yasushi | en_US |
dc.contributor.editor | Eitan Grinspun and Bernd Bickel and Yoshinori Dobashi | en_US |
dc.date.accessioned | 2016-10-11T05:31:44Z | |
dc.date.available | 2016-10-11T05:31:44Z | |
dc.date.issued | 2016 | |
dc.identifier.isbn | 978-3-03868-024-6 | |
dc.identifier.issn | - | |
dc.identifier.uri | http://dx.doi.org/10.2312/pg.20161331 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/pg20161331 | |
dc.description.abstract | Although many photorealistic relighting methods provide a way to change the illumination of objects in a digital photograph, it is currently difficult to relight a cartoon shading style in digital illustrations. The main difference between photorealistic and cartoon shading styles is that cartoon shading is characterized by soft color quantization and nonlinear color variations that cause noticeable reconstruction errors under a physical reflectance assumption such as Lambertian. To handle this nonphotorealistic shading property, we focus on the shading analysis of the most fundamental cartoon shading technique. Based on its color map shading representation, we propose a simple method to decompose the input shading to a smooth shape with a nonlinear reflectance property. We have conducted simple ground-truth evaluations to compare our results to those obtained by other approaches. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.3 [Computer Graphics] | |
dc.subject | Picture/Image Generation | |
dc.subject | Line and curve generation | |
dc.title | Reflectance and Shape Estimation for Cartoon Shaded Objects | en_US |
dc.description.seriesinformation | Pacific Graphics Short Papers | |
dc.description.sectionheaders | Short Papers | |
dc.identifier.doi | 10.2312/pg.20161331 | |
dc.identifier.pages | 27-32 | |