Interactive configurable virtual environment with Kinect navigation and interaction
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Date
2020Author
Pinto, João
Dias, Paulo
Eliseu, Sérgio
Santos, Beatriz Sousa
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As a solution to immersive virtual museum visits, we propose an extension upon the platform we previously developed for Setting-up Interactive Virtual Environments (pSIVE) that maintains all of the Virtual Environment creation features of the platform as well as content association (PDF, Video, Text), but also allows gesture-based interaction and one to one navigational input using skeleton tracking with a Kinect that is calibrated in the real world space where the user is located in. In order to validate our new navigation and interaction methods, a comparative study was performed, comparing our gesture-based interaction and positional tracking with a controller button navigation and interaction method.
BibTeX
@inproceedings {10.2312:pt.20151204,
booktitle = {22o Encontro Português de Computação Gráfica e Interação 2015},
editor = {Dias, Paulo and Menezes, Paulo},
title = {{Interactive configurable virtual environment with Kinect navigation and interaction}},
author = {Pinto, João and Dias, Paulo and Eliseu, Sérgio and Santos, Beatriz Sousa},
year = {2020},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-128-1},
DOI = {10.2312/pt.20151204}
}
booktitle = {22o Encontro Português de Computação Gráfica e Interação 2015},
editor = {Dias, Paulo and Menezes, Paulo},
title = {{Interactive configurable virtual environment with Kinect navigation and interaction}},
author = {Pinto, João and Dias, Paulo and Eliseu, Sérgio and Santos, Beatriz Sousa},
year = {2020},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-128-1},
DOI = {10.2312/pt.20151204}
}