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dc.contributor.authorPinto, Joãoen_US
dc.contributor.authorDias, Pauloen_US
dc.contributor.authorEliseu, Sérgioen_US
dc.contributor.authorSantos, Beatriz Sousaen_US
dc.contributor.editorDias, Paulo and Menezes, Pauloen_US
dc.date.accessioned2020-09-24T14:46:30Z
dc.date.available2020-09-24T14:46:30Z
dc.date.issued2020
dc.identifier.isbn978-3-03868-128-1
dc.identifier.urihttps://doi.org/10.2312/pt.20151204
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pt20151204
dc.description.abstractAs a solution to immersive virtual museum visits, we propose an extension upon the platform we previously developed for Setting-up Interactive Virtual Environments (pSIVE) that maintains all of the Virtual Environment creation features of the platform as well as content association (PDF, Video, Text), but also allows gesture-based interaction and one to one navigational input using skeleton tracking with a Kinect that is calibrated in the real world space where the user is located in. In order to validate our new navigation and interaction methods, a comparative study was performed, comparing our gesture-based interaction and positional tracking with a controller button navigation and interaction method.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectVirtual Environment
dc.subjectNavigation and Interaction
dc.subjectUser Study
dc.titleInteractive configurable virtual environment with Kinect navigation and interactionen_US
dc.description.seriesinformation22o Encontro Português de Computação Gráfica e Interação 2015
dc.description.sectionheadersVirtual, Mixed and Augmented Reality
dc.identifier.doi10.2312/pt.20151204
dc.identifier.pages63-70


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