dc.contributor.author | Pinto, João | en_US |
dc.contributor.author | Dias, Paulo | en_US |
dc.contributor.author | Eliseu, Sérgio | en_US |
dc.contributor.author | Santos, Beatriz Sousa | en_US |
dc.contributor.editor | Dias, Paulo and Menezes, Paulo | en_US |
dc.date.accessioned | 2020-09-24T14:46:30Z | |
dc.date.available | 2020-09-24T14:46:30Z | |
dc.date.issued | 2020 | |
dc.identifier.isbn | 978-3-03868-128-1 | |
dc.identifier.uri | https://doi.org/10.2312/pt.20151204 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/pt20151204 | |
dc.description.abstract | As a solution to immersive virtual museum visits, we propose an extension upon the platform we previously developed for Setting-up Interactive Virtual Environments (pSIVE) that maintains all of the Virtual Environment creation features of the platform as well as content association (PDF, Video, Text), but also allows gesture-based interaction and one to one navigational input using skeleton tracking with a Kinect that is calibrated in the real world space where the user is located in. In order to validate our new navigation and interaction methods, a comparative study was performed, comparing our gesture-based interaction and positional tracking with a controller button navigation and interaction method. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Virtual Environment | |
dc.subject | Navigation and Interaction | |
dc.subject | User Study | |
dc.title | Interactive configurable virtual environment with Kinect navigation and interaction | en_US |
dc.description.seriesinformation | 22o Encontro Português de Computação Gráfica e Interação 2015 | |
dc.description.sectionheaders | Virtual, Mixed and Augmented Reality | |
dc.identifier.doi | 10.2312/pt.20151204 | |
dc.identifier.pages | 63-70 | |