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dc.contributor.authorRando, Eduarden_US
dc.contributor.authorMuñoz, Imanolen_US
dc.contributor.authorPatow, Gustavoen_US
dc.contributor.editorVincent Tourre and Filip Biljeckien_US
dc.date.accessioned2016-12-07T17:24:01Z
dc.date.available2016-12-07T17:24:01Z
dc.date.issued2016
dc.identifier.isbn978-3-03868-013-0
dc.identifier.issn2307-8251
dc.identifier.urihttp://dx.doi.org/10.2312/udmv.20161421
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/udmv20161421
dc.description.abstractWind is an ubiquitous phenomenon on earth, and its behavior is well studied in many fields. However, its study inside a urban landscape remains an elusive target for large areas given the high complexity of the interactions between wind and buildings. In this paper we propose a lightweight 2D wind simulation in cities that is efficient enough to run at interactive frame-rates, but also accurate enough to provide some prediction capabilities. The proposed algorithm is based on the Lattice-Boltzmann Method (LBM), which consists of a regular lattice that represents the fluid in discrete locations, and a set of equations to simulate its flow. We perform all the computations of the LBM in CUDA on graphics processors for accelerating the calculations.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]
dc.subjectThree Dimensional Graphics and Realism
dc.subjectAnimation
dc.subjectI.6.8 [Computer Graphics]
dc.subjectSimulation and Modeling
dc.subjectAnimation
dc.titleInteractive Low-Cost Wind Simulation For Citiesen_US
dc.description.seriesinformationEurographics Workshop on Urban Data Modelling and Visualisation
dc.description.sectionheadersSimulation
dc.identifier.doi10.2312/udmv.20161421
dc.identifier.pages57-63


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