dc.contributor.author | Rando, Eduard | en_US |
dc.contributor.author | Muñoz, Imanol | en_US |
dc.contributor.author | Patow, Gustavo | en_US |
dc.contributor.editor | Vincent Tourre and Filip Biljecki | en_US |
dc.date.accessioned | 2016-12-07T17:24:01Z | |
dc.date.available | 2016-12-07T17:24:01Z | |
dc.date.issued | 2016 | |
dc.identifier.isbn | 978-3-03868-013-0 | |
dc.identifier.issn | 2307-8251 | |
dc.identifier.uri | http://dx.doi.org/10.2312/udmv.20161421 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/udmv20161421 | |
dc.description.abstract | Wind is an ubiquitous phenomenon on earth, and its behavior is well studied in many fields. However, its study inside a urban landscape remains an elusive target for large areas given the high complexity of the interactions between wind and buildings. In this paper we propose a lightweight 2D wind simulation in cities that is efficient enough to run at interactive frame-rates, but also accurate enough to provide some prediction capabilities. The proposed algorithm is based on the Lattice-Boltzmann Method (LBM), which consists of a regular lattice that represents the fluid in discrete locations, and a set of equations to simulate its flow. We perform all the computations of the LBM in CUDA on graphics processors for accelerating the calculations. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.7 [Computer Graphics] | |
dc.subject | Three Dimensional Graphics and Realism | |
dc.subject | Animation | |
dc.subject | I.6.8 [Computer Graphics] | |
dc.subject | Simulation and Modeling | |
dc.subject | Animation | |
dc.title | Interactive Low-Cost Wind Simulation For Cities | en_US |
dc.description.seriesinformation | Eurographics Workshop on Urban Data Modelling and Visualisation | |
dc.description.sectionheaders | Simulation | |
dc.identifier.doi | 10.2312/udmv.20161421 | |
dc.identifier.pages | 57-63 | |