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dc.contributor.authorBenthin, Carstenen_US
dc.contributor.authorDrabinski, Radoslawen_US
dc.contributor.authorTessari, Lorenzoen_US
dc.contributor.authorDittebrandt, Addisen_US
dc.contributor.editorJosef Spjuten_US
dc.contributor.editorMarc Stammingeren_US
dc.contributor.editorVictor Zordanen_US
dc.date.accessioned2023-01-23T10:23:46Z
dc.date.available2023-01-23T10:23:46Z
dc.date.issued2022
dc.identifier.issn2577-6193
dc.identifier.urihttps://doi.org/10.1145/3543867
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1145/3543867
dc.description.abstractWe propose a novel version of the GPU-oriented massively parallel locally-ordered clustering (PLOC) algorithm for constructing bounding volume hierarchies (BVHs). Our method focuses on removing the weaknesses of the original approach by simplifying and fusing different phases, while replacing most performance critical parts by novel and more efficient algorithms. This combination allows for outperforming the original approach by a factor of 1.9 - 2.3×.en_US
dc.publisherACM Association for Computing Machineryen_US
dc.subjectCCS Concepts: Computing methodologies -> Ray tracing Additional Key Words and Phrases: bounding volume hierarchy, ray tracing
dc.subjectComputing methodologies
dc.subjectRay tracing Additional Key Words and Phrases
dc.subjectbounding volume hierarchy
dc.subjectray tracing
dc.titlePLOC++ : Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction Revisiteden_US
dc.description.seriesinformationProceedings of the ACM on Computer Graphics and Interactive Techniques
dc.description.sectionheadersAcceleration Structures
dc.description.volume5
dc.description.number3
dc.identifier.doi10.1145/3543867


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