Now showing items 1-13 of 13

    • Better Fixed-Point Filtering with Averaging Trees 

      Adams, Andrew; Sharlet, Dillon (ACM Association for Computing Machinery, 2022)
      Production imaging pipelines commonly operate using fixed-point arithmetic, and within these pipelines a core primitive is convolution by small filters - taking convex combinations of fixed-point values in order to ...
    • Data Parallel Path Tracing with Object Hierarchies 

      Wald, Ingo; Parker, Steven G (ACM Association for Computing Machinery, 2022)
      We propose a new approach to rendering production-style content with full path tracing in a data-distributed fashion-that is, with multiple collaborating nodes and/or GPUs that each store only part of the model. In particular, ...
    • A Data-Driven Paradigm for Precomputed Radiance Transfer 

      Belcour, Laurent; Deliot, Thomas; Barbier, Wilhem; Soler, Cyril (ACM Association for Computing Machinery, 2022)
      In this work, we explore a change of paradigm to build Precomputed Radiance Transfer (PRT) methods in a data-driven way. This paradigm shift allows us to alleviate the difficulties of building traditional PRT methods such ...
    • High-Performance Polynomial Root Finding for Graphics 

      Yuksel, Cem (ACM Association for Computing Machinery, 2022)
      We present a computationally-efficient and numerically-robust algorithm for finding real roots of polynomials. It begins with determining the intervals where the given polynomial is monotonic. Then, it performs a robust ...
    • Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies 

      Barbier, Wilhem; Dupuy, Jonathan (ACM Association for Computing Machinery, 2022)
      We introduce per-halfedge texturing (Htex) a GPU-friendly method for texturing arbitrary polygon-meshes without an explicit parameterization. Htex builds upon the insight that halfedges encode an intrinsic triangulation ...
    • Issue Information 

      Josef Spjut; Marc Stamminger; Victor Zordan (ACM Association for Computing Machinery, 2022)
    • PLOC++ : Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction Revisited 

      Benthin, Carsten; Drabinski, Radoslaw; Tessari, Lorenzo; Dittebrandt, Addis (ACM Association for Computing Machinery, 2022)
      We propose a novel version of the GPU-oriented massively parallel locally-ordered clustering (PLOC) algorithm for constructing bounding volume hierarchies (BVHs). Our method focuses on removing the weaknesses of the original ...
    • Ray/Ribbon Intersections 

      Reshetov, Alexander (ACM Association for Computing Machinery, 2022)
      We present a new ray tracing primitive-a curved ribbon, which is embedded inside a ruled surface. We describe two such surfaces. Ribbons inside doubly ruled bilinear patches can be intersected by solving a quadratic equation. ...
    • Software Rasterization of 2 Billion Points in Real Time 

      Schütz, Markus; Kerbl, Bernhard; Wimmer, Michael (ACM Association for Computing Machinery, 2022)
      The accelerated collection of detailed real-world 3D data in the form of ever-larger point clouds is sparking a demand for novel visualization techniques that are capable of rendering billions of point primitives in ...
    • Spatiotemporal Variance-Guided Filtering for Motion Blur 

      Oberberger, Max; Chajdas, Matthäus G.; Westermann, Rüdiger (ACM Association for Computing Machinery, 2022)
      Adding motion blur to a scene can help to convey the feeling of speed even at low frame rates. Monte Carlo ray tracing can compute accurate motion blur, but requires a large number of samples per pixel to converge. In ...
    • Supporting Unified Shader Specialization by Co-opting C++ Features 

      Seitz, Kerry A.; Foley, Theresa; Porumbescu, Serban D.; Owens, John D. (ACM Association for Computing Machinery, 2022)
      Modern unified programming models (such as CUDA and SYCL) that combine host (CPU) code and GPU code into the same programming language, same file, and same lexical scope lack adequate support for GPU code specialization, ...
    • Temporally Stable Real-Time Joint Neural Denoising and Supersampling 

      Thomas, Manu Mathew; Liktor, Gabor; Peters, Christoph; Kim, Sungye; Vaidyanathan, Karthik; Forbes, Angus G. (ACM Association for Computing Machinery, 2022)
      Recent advances in ray tracing hardware bring real-time path tracing into reach, and ray traced soft shadows, glossy reflections, and diffuse global illumination are now common features in games. Nonetheless, ray budgets ...
    • Virtual Blue Noise Lighting 

      Li, Tianyu; Wang, Wenyou; Lin, Daqi; Yuksel, Cem (ACM Association for Computing Machinery, 2022)
      We introduce virtual blue noise lighting, a rendering pipeline for estimating indirect illumination with a blue noise distribution of virtual lights. Our pipeline is designed for virtual lights with non-uniform emission ...