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dc.contributor.authorOberberger, Maxen_US
dc.contributor.authorChajdas, Matthäus G.en_US
dc.contributor.authorWestermann, Rüdigeren_US
dc.contributor.editorJosef Spjuten_US
dc.contributor.editorMarc Stammingeren_US
dc.contributor.editorVictor Zordanen_US
dc.date.accessioned2023-01-23T10:23:37Z
dc.date.available2023-01-23T10:23:37Z
dc.date.issued2022
dc.identifier.issn2577-6193
dc.identifier.urihttps://doi.org/10.1145/3543871
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1145/3543871
dc.description.abstractAdding motion blur to a scene can help to convey the feeling of speed even at low frame rates. Monte Carlo ray tracing can compute accurate motion blur, but requires a large number of samples per pixel to converge. In comparison, rasterization, in combination with a post-processing filter, can generate fast, but not accurate motion blur from a single sample per pixel. We build upon a recent path tracing denoiser and propose its variant to simulate ray-traced motion blur, enabling fast and high-quality motion blur from a single sample per pixel. Our approach creates temporally coherent renderings by estimating the motion direction and variance locally, and using these estimates to guide wavelet filters at different scales. We compare image quality against brute force Monte Carlo methods and current post-processing motion blur. Our approach achieves real-time frame rates, requiring less than 4ms for full-screen motion blur at a resolution of 1920 × 1080 on recent graphics cards.en_US
dc.publisherACM Association for Computing Machineryen_US
dc.subjectCCS Concepts: Computing methodologies -> Ray tracing Additional Key Words and Phrases: motion blur, ray tracing, reconstruction, real-time rendering
dc.subjectComputing methodologies
dc.subjectRay tracing Additional Key Words and Phrases
dc.subjectmotion blur
dc.subjectray tracing
dc.subjectreconstruction
dc.subjectreal
dc.subjecttime rendering
dc.titleSpatiotemporal Variance-Guided Filtering for Motion Bluren_US
dc.description.seriesinformationProceedings of the ACM on Computer Graphics and Interactive Techniques
dc.description.sectionheadersSampling and Filtering
dc.description.volume5
dc.description.number3
dc.identifier.doi10.1145/3543871


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