Now showing items 1-11 of 11

    • Adaptive Filtering of Physical-Virtual Artifacts for Synthetic Animatronics 

      Schubert, Ryan; Bruder, Gerd; Welch, Gregory (The Eurographics Association, 2018)
      Spatial Augmented Reality (SAR), e.g., based on monoscopic projected imagery on physical three-dimensional (3D) surfaces, can be particularly well-suited for ad hoc group or multi-user augmented reality experiences since ...
    • Blowing in the Wind: Increasing Copresence with a Virtual Human via Airflow Influence in Augmented Reality 

      Kim, Kangsoo; Bruder, Gerd; Welch, Gregory (The Eurographics Association, 2018)
      In a social context where two or more interlocutors interact with each other in the same space, one's sense of copresence with the others is an important factor for the quality of communication and engagement in the ...
    • BuzzwireVR: An Immersive Game to Supplement Fine-Motor Movement Therapy 

      Christou, Chris G.; Michael-Grigoriou, Despina; Sokratous, D.; Tsiakoulia, M. (The Eurographics Association, 2018)
      Recovery of upper-body fine-motor skills after brain trauma, e.g. after a stroke, involves a long process of movement rehabilitation. When the arms and hands are affected patients often spend many hours exercising in order ...
    • Compression Of 16K Video For Mobile VR Playback Over 4K Streams 

      Vazquez, Iker; Cutchin, Steve (The Eurographics Association, 2018)
      Mobile virtual reality headset devices are currently constrained to playing back 4K video streams for hardware, network, and performance reasons. This strongly limits the quality of 360 degrees videos over 4K streams; which ...
    • Feasibility Study of an Augmented Reality System for People with Dementia 

      Andrade Ferreira, Luis Duarte; Cavaco, Sofia; Bermúdez i Badia, Sergi (The Eurographics Association, 2018)
      While augmented reality (AR) can be valuable in therapy with people with dementia (PwD), when designing an AR system for PwD, it is important to understand how PwD interact with to such systems. Here we discuss an experiment ...
    • HTC Vive Pro Time Performance Benchmark for Scientific Research 

      Chénéchal, Morgan Le; Goldman, Jonas Chatel (The Eurographics Association, 2018)
      Widespread availability of consumer-level virtual reality (VR) devices creates a venue for their massive use in psychology and neuroscience research. The application of VR to scientific research however poses significant ...
    • Individualized Calibration of Rotation Gain Thresholds for Redirected Walking 

      Hutton, Courtney; Ziccardi, Shelby; Medina, Julio; Rosenberg, Evan Suma (The Eurographics Association, 2018)
      Redirected walking allows the exploration of large virtual environments within a limited physical space. To achieve this, redirected walking algorithms must maximize the rotation gains applied while remaining imperceptible ...
    • A Novel Approach for Cooperative Motion Capture (COMOCAP) 

      Welch, Gregory; Wang, Tianren; Bishop, Gary; Bruder, Gerd (The Eurographics Association, 2018)
      Conventional motion capture (MOCAP) systems, e.g., optical systems, typically perform well for one person, but less so for multiple people in close proximity. Measurement quality can decline with distance, and even drop ...
    • Soft Finger-tip Sensing Probe Based on Haptic Primary Colors 

      Kato, Fumihiro; Inoue, Yasuyuki; Tachi, Susumu (The Eurographics Association, 2018)
      This paper describes a novel tactile sensing probe based on haptic primary colors (HPCs) and a tactile classifying system. We developed a finger-type soft tactile probe incorporating a sensor to measure three physical ...
    • A Study on AR Authoring using Mobile Devices for Educators 

      Chu, Kinfung; Lu, Weiquan; Oka, Kiyoshi; Takashima, Kazuki; Kitamura, Yoshifumi (The Eurographics Association, 2018)
      Augmented Reality (AR) on consumer devices is now commonplace and it finds application in areas like online retail and gaming. Among which, school education can especially benefit from the interactivity and expressiveness ...
    • Studying Levels of Presence in a Virtual Environment Simulating Drug Use in Schools: Effect on Different Character Perspectives 

      Christofi, Maria; Baka, Evangelia; Stavroulia, Kalliopi Evangelia; Michael-Grigoriou, Despina; Lanitis, Andreas; Thalmann, Nadia Magnenat (The Eurographics Association, 2018)
      This paper studies the aspect of presence in a Virtual Reality (VR) environment that can be used for training purposes in the education sector and more specifically for teacher training and professional development. During ...