Synthetic Vision and Audition for Digital Actors
Abstract
We present an overview of some principles of synthetic vision and audition for digital autonomous actors in virtual worlds. After a short review of the state-of-the-art we focus on some aspects of synthetic vision and virtual world constraints. Then, we present a simple real time structured sound renderer. This sound renderer is used as audition channel for synthetic and real actors and synchronized sound track generator for video film productions.
BibTeX
@article {10.1111:j.1467-8659.1995.cgf143-0325.x,
journal = {Computer Graphics Forum},
title = {{Synthetic Vision and Audition for Digital Actors}},
author = {NOSER, Hansrudi and THALMANN, Daniel},
year = {1995},
publisher = {Blackwell Science Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.1995.cgf143-0325.x}
}
journal = {Computer Graphics Forum},
title = {{Synthetic Vision and Audition for Digital Actors}},
author = {NOSER, Hansrudi and THALMANN, Daniel},
year = {1995},
publisher = {Blackwell Science Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.1995.cgf143-0325.x}
}