dc.contributor.author | NOSER, Hansrudi | en_US |
dc.contributor.author | THALMANN, Daniel | en_US |
dc.date.accessioned | 2014-10-21T07:37:49Z | |
dc.date.available | 2014-10-21T07:37:49Z | |
dc.date.issued | 1995 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/j.1467-8659.1995.cgf143-0325.x | en_US |
dc.description.abstract | We present an overview of some principles of synthetic vision and audition for digital autonomous actors in virtual worlds. After a short review of the state-of-the-art we focus on some aspects of synthetic vision and virtual world constraints. Then, we present a simple real time structured sound renderer. This sound renderer is used as audition channel for synthetic and real actors and synchronized sound track generator for video film productions. | en_US |
dc.publisher | Blackwell Science Ltd and the Eurographics Association | en_US |
dc.title | Synthetic Vision and Audition for Digital Actors | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 14 | en_US |
dc.description.number | 3 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.1995.cgf143-0325.x | en_US |
dc.identifier.pages | 325-336 | en_US |