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dc.contributor.authorBourguignon, Daviden_US
dc.contributor.authorCani, Marie-Pauleen_US
dc.contributor.authorDrettakis, Georgeen_US
dc.date.accessioned2015-02-16T11:05:23Z
dc.date.available2015-02-16T11:05:23Z
dc.date.issued2001en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00504en_US
dc.description.abstractWe present a system for sketching in 3D, which strives to preserve the degree of expression, imagination, and simplicity of use achieved by 2D drawing. Our system directly uses user-drawn strokes to infer the sketches representing the same scene from different viewpoints, rather than attempting to reconstruct a 3D model. This is achieved by interpreting strokes as indications of a local surface silhouette or contour. Strokes thus deform and disappear progressively as we move away from the original viewpoint. They may be occluded by objects indicated by other strokes, or, in contrast, be drawn above such objects. The user draws on a plane which can be positioned explicitly or relative to other objects or strokes in the sketch. Our system is interactive, since we use fast algorithms and graphics hardware for rendering. We present applications to education, design, architecture and fashion, where 3D sketches can be used alone or as an annotation of an existing 3D model.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleDrawing for Illustration and Annotation in 3Den_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume20en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00504en_US
dc.identifier.pages114-123en_US


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