Browsing Issue 3 by Issue Date
Now showing items 1-20 of 57
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PC-based Real-time Texture Painting on Real World Objects
(Blackwell Publishers Ltd and the Eurographics Association, 2001)The problem of texture mapping on real world objects has attracted attention11,8 recently. A work by Lensch et al.9 addressed the problem of locating a camera position in the celestial sphere and then mapping the acquired ... -
Rendering: Input and Output
(Blackwell Publishers Ltd and the Eurographics Association, 2001)Rendering is the process of creating an image from numerical input data. In the past few years our ideas about methods for acquiring the input data and the form of the output have expanded. The availability of inexpensive ... -
Rendering Pearlescent Appearance Based On Paint-Composition Modelling
(Blackwell Publishers Ltd and the Eurographics Association, 2001)We describe a new approach to modelling pearlescent paints based on decomposing paint layers into stacks of imaginary thin sublayers. The sublayers are chosen so thin that multiple scattering can be considered across ... -
Flexible Image-Based Photometric Reconstruction using Virtual Light Sources
(Blackwell Publishers Ltd and the Eurographics Association, 2001)Photometric reconstruction is the process of estimating the illumination and surface reflectance properties of an environment, given a geometric model of the scene and a set of photographs of its surfaces. For mixed-reality ... -
A Dynamic Motion Control Technique for Human-like Articulated Figures
(Blackwell Publishers Ltd and the Eurographics Association, 2001)This paper presents a dynamic motion control technique for human-like articulated figures in a physically based character animation system. This method controls a figure such that the figure tracks input motion specified ... -
Why Games Will Be the Preeminent Art Form of the 21stCentury
(Blackwell Publishers Ltd and the Eurographics Association, 2001)Computer games share many artistic and technical characteristics with films of the early 1900s. Games' artistic evolution is hampered by the lack of artistic respect from society at large, and the lack of technical standards ... -
Interactive Rendering with Coherent Ray Tracing
(Blackwell Publishers Ltd and the Eurographics Association, 2001)For almost two decades researchers have argued that ray tracing will eventually become faster than the rasterization technique that completely dominates todays graphics hardware. However, this has not happened yet. Ray ... -
Automatic Lighting Design using a Perceptual Quality Metric
(Blackwell Publishers Ltd and the Eurographics Association, 2001)Lighting has a crucial impact on the appearance of 3D objects and on the ability of an image to communicate information about a 3D scene to a human observer. This paper presents a new automatic lighting design approach for ... -
Global Illumination as a Combination of Continuous Random Walk and Finite-Element Based Iteration
(Blackwell Publishers Ltd and the Eurographics Association, 2001)The paper introduces a global illumination method that combines continuous and finite-element approaches, pre-serving the speed of finite-element based iteration and the accuracy of continuous random walks. The basic idea ... -
Incremental Updates for Rapid Glossy Global Illumination
(Blackwell Publishers Ltd and the Eurographics Association, 2001)We present an integrated global illumination algorithm including non-diffuse light transport which can handle complex scenes and enables rapid incremental updates. We build on a unified algorithm which uses hierarchical ... -
Perceptually Guided Corrective Splatting
(Blackwell Publishers Ltd and the Eurographics Association, 2001)One of the basic difficulties with interactive walkthroughs is the high quality rendering of object surfaces with non-diffuse light scattering characteristics. Since full ray tracing at interactive rates is usually impossible, ... -
A Camera Engine for Computer Games: Managing the Trade-Off Between Constraint Satisfaction and Frame Coherence
(Blackwell Publishers Ltd and the Eurographics Association, 2001)Many computer games treat the user in the "1st person" and bind the camera to his or her view. More sophistication in a game can be achieved by enabling the camera to leave the users' viewpoint. This, however, requires new ... -
Walk-Through Illustrations: Frame-Coherent Pen-and-Ink Style in a Game Engine
(Blackwell Publishers Ltd and the Eurographics Association, 2001)In this paper we show how a game engine designed to generate photorealistic images can be extended to produce non-photorealistic and hybrid renditions. We introduce new hardware-based methods to accomplish pen-and-ink ... -
An Adaptive Method for Indirect Illumination Using Light Vectors
(Blackwell Publishers Ltd and the Eurographics Association, 2001)In computer graphics, several phenomema need to be taken into account when it comes to the field of photo-realism. One of the most relevant is obviously the notion of global, and more precisely indirect, illumination. In ... -
Instant Visibility
(Blackwell Publishers Ltd and the Eurographics Association, 2001)We present an online occlusion culling system which computes visibility in parallel to the rendering pipeline. We show how to use point visibility algorithms to quickly calculate a tight potentially visible set (PVS) which ... -
Linear Interval Estimations for Parametric Objects Theory and Application
(Blackwell Publishers Ltd and the Eurographics Association, 2001)The new concept of parametrized bounding volumes for parametric objects is proposed to replace the common compact bounding volumes like axis aligned bounding boxes and parallelepipeds. Linear Interval Estimations (LIEs) ... -
Tensor Topology Tracking: A Visualization Method for Time-Dependent 2D Symmetric Tensor Fields
(Blackwell Publishers Ltd and the Eurographics Association, 2001)Topological methods produce simple and meaningful depictions of symmetric, second order two-dimensional tensor fields. Extending previous work dealing with vector fields, we propose here a scheme for the visualization of ... -
Implementation and Complexity of the Watershed-from-Markers Algorithm Computed as a Minimal Cost Forest
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Valence-Driven Connectivity Encoding for 3D Meshes
(Blackwell Publishers Ltd and the Eurographics Association, 2001)In this paper, we propose a valence-driven, single-resolution encoding technique for lossless compression of triangle mesh connectivity. Building upon a valence-based approach pioneered by Touma and Gotsman22 , we design ... -
Coarse-to-fine surface simplification with geometric guarantees
(Blackwell Publishers Ltd and the Eurographics Association, 2001)Let PC be a 3D point cloud and ? be a positive value called tolerance. We aim at constructing a triangulated surface S based on a subset PCU of PC such that all the points in PCL=PC?PCU are at distance at most ? from a ...