Walk-Through Illustrations: Frame-Coherent Pen-and-Ink Style in a Game Engine
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Date
2001Author
Freudenberg, Bert
Masuch, Maic
Strothotte, Thomas
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In this paper we show how a game engine designed to generate photorealistic images can be extended to produce non-photorealistic and hybrid renditions. We introduce new hardware-based methods to accomplish pen-and-ink illustrations. The combination of the highly optimized processing of a game engine and the use of hardware for NPR algorithms yields real-time animation of pen-and-ink illustrations.The particular advance of this method is that it yields the first real-time, frame-coherent pen-and-ink animations which maintain both tone and texture.
BibTeX
@article {10.1111:1467-8659.00511,
journal = {Computer Graphics Forum},
title = {{Walk-Through Illustrations: Frame-Coherent Pen-and-Ink Style in a Game Engine}},
author = {Freudenberg, Bert and Masuch, Maic and Strothotte, Thomas},
year = {2001},
publisher = {Blackwell Publishers Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.00511}
}
journal = {Computer Graphics Forum},
title = {{Walk-Through Illustrations: Frame-Coherent Pen-and-Ink Style in a Game Engine}},
author = {Freudenberg, Bert and Masuch, Maic and Strothotte, Thomas},
year = {2001},
publisher = {Blackwell Publishers Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.00511}
}