An Adaptive Method for Indirect Illumination Using Light Vectors
Abstract
In computer graphics, several phenomema need to be taken into account when it comes to the field of photo-realism. One of the most relevant is obviously the notion of global, and more precisely indirect, illumination. In "classical" ray-tracing if you are not under the light, then you are in a shadow. A great amount of work has been carried out which proposes ray-tracing based solutions to take into account the fact that "there is a certain amount of light in shadows". All of these methods carry the same weaknesses: high computation time and a lot of parameters you need to manage to get something out of the method. This paper proposes a generic computation method of indirect illumination based on Monte Carlo sampling and on the sequential analysis theory, which is faster and more automatic than classical methods.
BibTeX
@article {10.1111:1467-8659.00383-i1,
journal = {Computer Graphics Forum},
title = {{An Adaptive Method for Indirect Illumination Using Light Vectors}},
author = {Serpaggi, Xavier and Peroche, Bernard},
year = {2001},
publisher = {Blackwell Publishers Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.00383-i1}
}
journal = {Computer Graphics Forum},
title = {{An Adaptive Method for Indirect Illumination Using Light Vectors}},
author = {Serpaggi, Xavier and Peroche, Bernard},
year = {2001},
publisher = {Blackwell Publishers Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.00383-i1}
}