dc.contributor.author | Szirmay-Kalos, Laszlo | en_US |
dc.contributor.author | Csonka, Ferenc | en_US |
dc.contributor.author | Antal, Gyorgy | en_US |
dc.date.accessioned | 2015-02-16T11:05:59Z | |
dc.date.available | 2015-02-16T11:05:59Z | |
dc.date.issued | 2001 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/1467-8659.00521 | en_US |
dc.description.abstract | The paper introduces a global illumination method that combines continuous and finite-element approaches, pre-serving the speed of finite-element based iteration and the accuracy of continuous random walks. The basic idea is to decompose the radiance function to a finite-element component that is only a rough estimate and to a difference component that is obtained by Monte-Carlo techniques. Iteration and random walk are handled uniformly in the framework of stochastic iteration. This uniform treatment allows the finite-element component to be built up adap-tively aiming at minimizing the Monte-Carlo component. The method is also suited for interactive walkthrough animation in glossy scenes since when the viewpoint changes, only the small Monte-Carlo component needs to be recomputed. | en_US |
dc.publisher | Blackwell Publishers Ltd and the Eurographics Association | en_US |
dc.title | Global Illumination as a Combination of Continuous Random Walk and Finite-Element Based Iteration | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 20 | en_US |
dc.description.number | 3 | en_US |
dc.identifier.doi | 10.1111/1467-8659.00521 | en_US |
dc.identifier.pages | 288-298 | en_US |