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dc.contributor.authorBreen, David E.en_US
dc.contributor.authorMauch, Seanen_US
dc.contributor.authorWhitaker, Ross T.en_US
dc.contributor.authorMao, Jiaen_US
dc.date.accessioned2015-02-16T11:06:19Z
dc.date.available2015-02-16T11:06:19Z
dc.date.issued2001en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00496en_US
dc.description.abstractWe present a powerful morphing technique based on level set methods, that can be combined with a variety of scan conversion/model processing techniques. Bringing these techniques together creates a general morphing approach that allows a user to morph a number of geometric model types in a single animation. We have developed techniques for converting several types of geometric models (polygonal meshes, CSG models and MRI scans) into distance volumes, the volumetric representation required by our level set morphing approach. The combination of these two capabilities allows a user to create a morphing sequence regardless of the model type of the source and target objects, freeing him/her to use whatever model type is appropriate for a particular animation.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.title3D Metamorphosis Between Different Types of Geometric Modelsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume20en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00496en_US
dc.identifier.pages36-48en_US


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