Browsing EG UK Theory and Practice of Computer Graphics 2013 by Subject "and texture"
Now showing items 1-5 of 5
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Acquisition, Representation and Rendering of Real-World Models using Polynomial Texture Maps in 3D
(The Eurographics Association, 2013)The ability to represent real-world objects digitally in a realistic manner is an indispensable tool for many applications. This paper proposes a method for acquiring, processing, representing, and rendering these digital ... -
A Compact Tucker-Based Factorization Model for Heterogeneous Subsurface Scattering
(The Eurographics Association, 2013)This paper presents a novel compact factored subsurface scattering representation for optically thick, heterogeneous translucent materials. Our subsurface scattering representation is a combination of Tucker-based factorization ... -
Interactive Projective Texturing for Non-Photorealistic Shading of Technical 3D Models
(The Eurographics Association, 2013)This paper presents a novel interactive rendering technique for creating and editing shadings for man-made objects in technical 3D visualizations. In contrast to shading approaches that use intensities computed based on ... -
Measuring Realism in Hair Rendering
(The Eurographics Association, 2013)Visualisation of hair is an extremely complex problem within the field of Computer Graphics. Over the last 10 years, huge strides have been made in the area of physically-based hair rendering, giving rise to many applications ... -
Resolution Estimation for Shadow Mapping
(The Eurographics Association, 2013)We present an approach to efficiently reduce shadow map resolution while retaining high quality hard shadows. In the first step, we generate a list of sample points that are seen from the camera and then project these into ...