Smarticles for Sampling and Rendering Implicit Models
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Date
2006Author
Jepp, Pauline
Wyvill, Brian
Sousa, Mario Costa
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Particle systems are a useful way of speeding up the rendering of implicit models and creating effective visualizations of the surface. Surface features, however, can be difficult to see with traditional styles of rendering particles. Therefore particle systems are being developed that use particles to position strokes rather than draw oriented discs or other more traditional particle shapes. Detection of surface features still remains a problem related to the distribution of the particles. In this research a new technique to sample and position strokes for pen-and-ink style rendering of implicit surfaces is presented. Steering and flocking behaviours are employed to direct particles to sample and render in the same pass.
BibTeX
@inproceedings {10.2312:LocalChapterEvents:TPCG:TPCG06:039-046,
booktitle = {Theory and Practice of Computer Graphics 2006},
editor = {Louise M. Lever and Mary McDerby},
title = {{Smarticles for Sampling and Rendering Implicit Models}},
author = {Jepp, Pauline and Wyvill, Brian and Sousa, Mario Costa},
year = {2006},
publisher = {The Eurographics Association},
ISBN = {3-905673-59-2},
DOI = {10.2312/LocalChapterEvents/TPCG/TPCG06/039-046}
}
booktitle = {Theory and Practice of Computer Graphics 2006},
editor = {Louise M. Lever and Mary McDerby},
title = {{Smarticles for Sampling and Rendering Implicit Models}},
author = {Jepp, Pauline and Wyvill, Brian and Sousa, Mario Costa},
year = {2006},
publisher = {The Eurographics Association},
ISBN = {3-905673-59-2},
DOI = {10.2312/LocalChapterEvents/TPCG/TPCG06/039-046}
}