Browsing EG UK Theory and Practice of Computer Graphics 2006 by Issue Date
Now showing items 1-20 of 26
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Perception-based Lighting Design
(The Eurographics Association, 2006)Perception-based lighting design approaches model image quality using a cognitively grounded objective function which is in turn optimised through manipulation of the lighting parameters of a scene. We present, and ... -
Polynomial Approximation of Blinn-Phong Model
(The Eurographics Association, 2006)The Phong model has been one of the oldest and the most popular reflection models in Computer Graphics. It can be used to model specular highlights of various materials. In this paper, we consider a polynomial model and ... -
Out of core Polyhedral Union and its Application to Interactive Shadow Rendering
(The Eurographics Association, 2006)Four methods for storing a set of points using a computer are currently known: Boundary representations, Constructive Solid Geometry, Binary Space Partitioning trees, and Nef polyhedra. We describe a time and spaceefficient ... -
Expressive and Dynamic Deformation of Animated Computer-Generated Characters
(The Eurographics Association, 2006)3D computer animated characters often lack the communicative power and the expressiveness of traditional animation, especially when used in non-photorealistic graphical representations. Inspired by a talk by Pixar Animation ... -
Collision Detection for Deformable Objects using Octrees
(The Eurographics Association, 2006)We present an algorithm for collision detection between multiple deformable objects translating in a large environment. We use Spatial Partitioning to subdivide the scene and a Bounding Volume Hierarchy to decompose the ... -
State of the Art Non-Photorealistic Rendering (NPR) Techniques
(The Eurographics Association, 2006)The emergence of non-photorealistic rendering (NPR) over the greater part of a decade has created an intriguing new field espousing expression, abstraction and stylisation in preference to the traditional computer graphics ... -
Perceived Rendering Thresholds for High-Fidelity Graphics on Small Screen Devices
(The Eurographics Association, 2006)Small screen devices, also known as small-form-factor (SFF) devices including mobile phones and ultra mobile PCs are increasingly ubiquitous. Their uses includes gaming, navigation and interactive visualisation. SFF devices ... -
Flexible Interaction with Large Point-Based Datasets
(The Eurographics Association, 2006)We present an application for interacting with large, point-based datasets built with commodity off-the-shelf hardware. Our system works on ordinary workstations with mouse and keyboard interaction as well as on immersive ... -
Augmented Reality with Multilayer Occlusion
(The Eurographics Association, 2006)An algorithm for realizing multilayer occlusion in augmented reality (AR) is presented in this paper. We have designed a special scene graph tree comprised of some special nodes, namely EMO nodes. According to the location ... -
A Mixed Reality Anatomy Teaching Tool
(The Eurographics Association, 2006)In this paper we present an inexpensive Mixed Reality software tool for training medical students in anatomy. The software integrates the ARToolkit and Visualization Toolkit (VTK) to create a novel interactive environment ... -
ATIP: A Tool for 3D Navigation inside a Single Image with Automatic Camera Calibration
(The Eurographics Association, 2006)Automatic Tour Into the Picture (ATIP) is an extension of the Tour Into the Picture method [HAA97] that allows an approximative but visually convincing 3D walk-through inside a single image by rendering a box textured using ... -
Visual Analysis of Packing Process for 3D Container
(The Eurographics Association, 2006)The cutting and packing problem has been encountered in many industrial sectors, and become a research focus in operations research. Because of its nature, it is a commendable goal to visualise the process of cutting and ... -
Physically Based Simulation and Visualization of Fire in Real-Time using the GPU
(The Eurographics Association, 2006)In this paper we present a physically based framework for real-time simulation and visualization of fire using the GPU. The physics of fire is modeled through a combination of a fluid solver and a combustion process causing ... -
Structured Image Techniques for Efficient High-Fidelity Graphics
(The Eurographics Association, 2006)Global illumination rendering in real-time for high-fidelity graphics remains one of the biggest challenges for computer graphics in the foreseeable future. Recent work has shown that significant amounts of time can be ... -
Fast Rendering of Complex Dynamic Scenes
(The Eurographics Association, 2006)We present a novel algorithm capable of rendering complex dynamic scenes at high frame rates. The key part of the algorithm is occlusion culling which is performed by an optimized usage of the hardware occlusion queries. ... -
Curvature-Based Segmentation for Sketch Understanding
(The Eurographics Association, 2006)Segmentation is known as an important and fundamental task in sketch understanding, by which free hand drawing is processed into primitive geometric units such as line segments, arcs, etc. Usually, two types of information ... -
GraSSML: Smart Schematic Diagrams, XML and Accessibility
(The Eurographics Association, 2006)This paper describes work in progress at Oxford Brookes University. The project called Graphical Structure Semantic Markup Languages (GraSSML) aims at defining higher-level diagram description languages for the World Wide ... -
Smarticles for Sampling and Rendering Implicit Models
(The Eurographics Association, 2006)Particle systems are a useful way of speeding up the rendering of implicit models and creating effective visualizations of the surface. Surface features, however, can be difficult to see with traditional styles of rendering ... -
HyperStreamball Visualization for Symmetric Second Order Tensor Fields
(The Eurographics Association, 2006)This paper proposes a new 3D tensor glyph called a hyperstreamball that extends streamball visualization used within fluid flow fields to applications within second order tensor fields. The hyperstreamball is a hybrid of ... -
Real-Time Modelling of the Action of Wind on Liquid Surfaces
(The Eurographics Association, 2006)This work in progress aims to model the appearance of the surface of various liquids, when force from a virtual wind is applied. The physical effects caused by a wind force include waves and spray. The appearance of these ...