Browsing EG UK Theory and Practice of Computer Graphics 2006 by Title
Now showing items 1-20 of 26
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ATIP: A Tool for 3D Navigation inside a Single Image with Automatic Camera Calibration
(The Eurographics Association, 2006)Automatic Tour Into the Picture (ATIP) is an extension of the Tour Into the Picture method [HAA97] that allows an approximative but visually convincing 3D walk-through inside a single image by rendering a box textured using ... -
Augmented Reality with Multilayer Occlusion
(The Eurographics Association, 2006)An algorithm for realizing multilayer occlusion in augmented reality (AR) is presented in this paper. We have designed a special scene graph tree comprised of some special nodes, namely EMO nodes. According to the location ... -
Automatic Stroke Extraction and Stroke Ordering Based on TrueType Font
(The Eurographics Association, 2006)In this paper, we suggest a method that extracts strokes of Chinese characters and orders them automatically based on glyph data from TrueType Font. TrueType Font contains glyph of characters whose format is a series of ... -
Collision Detection for Deformable Objects using Octrees
(The Eurographics Association, 2006)We present an algorithm for collision detection between multiple deformable objects translating in a large environment. We use Spatial Partitioning to subdivide the scene and a Bounding Volume Hierarchy to decompose the ... -
Computing Static Electricity on Human Hair
(The Eurographics Association, 2006)We present a framework to study electrical charge phenomena on human hair. We propose a fiber based hair model which bases on the special theory of Cosserat Rods to overcome the well known difficulties one has to deal with ... -
Curvature-Based Segmentation for Sketch Understanding
(The Eurographics Association, 2006)Segmentation is known as an important and fundamental task in sketch understanding, by which free hand drawing is processed into primitive geometric units such as line segments, arcs, etc. Usually, two types of information ... -
Evolving Body Kinematics for Virtual Characters
(The Eurographics Association, 2006)Physically-based character animation systems often require complex knowledge of the underlying equations of motion. Hence, producing physically-realistic animations can be time consuming with these systems. In this paper, ... -
Expressive and Dynamic Deformation of Animated Computer-Generated Characters
(The Eurographics Association, 2006)3D computer animated characters often lack the communicative power and the expressiveness of traditional animation, especially when used in non-photorealistic graphical representations. Inspired by a talk by Pixar Animation ... -
Fast Rendering of Complex Dynamic Scenes
(The Eurographics Association, 2006)We present a novel algorithm capable of rendering complex dynamic scenes at high frame rates. The key part of the algorithm is occlusion culling which is performed by an optimized usage of the hardware occlusion queries. ... -
Flexible Interaction with Large Point-Based Datasets
(The Eurographics Association, 2006)We present an application for interacting with large, point-based datasets built with commodity off-the-shelf hardware. Our system works on ordinary workstations with mouse and keyboard interaction as well as on immersive ... -
GraSSML: Smart Schematic Diagrams, XML and Accessibility
(The Eurographics Association, 2006)This paper describes work in progress at Oxford Brookes University. The project called Graphical Structure Semantic Markup Languages (GraSSML) aims at defining higher-level diagram description languages for the World Wide ... -
Hand Motion Capture and Tracking in 3D Animation
(The Eurographics Association, 2006)This extended abstract details previous methods for motion tracking and capture in 3D animation and in particular that of hand motion tracking and capture. Our research aims to enable gesture capture with interpretation ... -
HyperStreamball Visualization for Symmetric Second Order Tensor Fields
(The Eurographics Association, 2006)This paper proposes a new 3D tensor glyph called a hyperstreamball that extends streamball visualization used within fluid flow fields to applications within second order tensor fields. The hyperstreamball is a hybrid of ... -
An Interactive Multiscale Framework for Enhancement and Visualization of 2D and 3D Image Data
(The Eurographics Association, 2006)We present an interactive, multiscale framework for enhancement and de-noising of images and volumes for the purposes of medical image visualization. Among the visualization issues addressed are noise suppression and ... -
A Mixed Reality Anatomy Teaching Tool
(The Eurographics Association, 2006)In this paper we present an inexpensive Mixed Reality software tool for training medical students in anatomy. The software integrates the ARToolkit and Visualization Toolkit (VTK) to create a novel interactive environment ... -
Out of core Polyhedral Union and its Application to Interactive Shadow Rendering
(The Eurographics Association, 2006)Four methods for storing a set of points using a computer are currently known: Boundary representations, Constructive Solid Geometry, Binary Space Partitioning trees, and Nef polyhedra. We describe a time and spaceefficient ... -
Perceived Rendering Thresholds for High-Fidelity Graphics on Small Screen Devices
(The Eurographics Association, 2006)Small screen devices, also known as small-form-factor (SFF) devices including mobile phones and ultra mobile PCs are increasingly ubiquitous. Their uses includes gaming, navigation and interactive visualisation. SFF devices ... -
Perception-based Lighting Design
(The Eurographics Association, 2006)Perception-based lighting design approaches model image quality using a cognitively grounded objective function which is in turn optimised through manipulation of the lighting parameters of a scene. We present, and ... -
Physically Based Simulation and Visualization of Fire in Real-Time using the GPU
(The Eurographics Association, 2006)In this paper we present a physically based framework for real-time simulation and visualization of fire using the GPU. The physics of fire is modeled through a combination of a fluid solver and a combustion process causing ... -
Polynomial Approximation of Blinn-Phong Model
(The Eurographics Association, 2006)The Phong model has been one of the oldest and the most popular reflection models in Computer Graphics. It can be used to model specular highlights of various materials. In this paper, we consider a polynomial model and ...