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dc.contributor.authorÖztürk, Aydinen_US
dc.contributor.authorBilgili, Ahmeten_US
dc.contributor.authorKurt, Muraten_US
dc.contributor.editorLouise M. Lever and Mary McDerbyen_US
dc.date.accessioned2014-01-31T19:53:32Z
dc.date.available2014-01-31T19:53:32Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-59-2en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG06/055-061en_US
dc.description.abstractThe Phong model has been one of the oldest and the most popular reflection models in Computer Graphics. It can be used to model specular highlights of various materials. In this paper, we consider a polynomial model and obtain a linear approximation of the Blinn-Phong model. Approximation errors were obtained for the proposed model and empirical comparisons were made using a measured BRDF data set. Based on the empirical results, it is shown that proposed model provides visually convincing representation of BRDF and performs well for modeling the surface reflectance.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realismen_US
dc.titlePolynomial Approximation of Blinn-Phong Modelen_US
dc.description.seriesinformationTheory and Practice of Computer Graphics 2006en_US


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