dc.contributor.author | Feng, Yan | en_US |
dc.contributor.author | Chen, Yimin | en_US |
dc.contributor.editor | Louise M. Lever and Mary McDerby | en_US |
dc.date.accessioned | 2014-01-31T19:53:33Z | |
dc.date.available | 2014-01-31T19:53:33Z | |
dc.date.issued | 2006 | en_US |
dc.identifier.isbn | 3-905673-59-2 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG06/099-104 | en_US |
dc.description.abstract | An algorithm for realizing multilayer occlusion in augmented reality (AR) is presented in this paper. We have designed a special scene graph tree comprised of some special nodes, namely EMO nodes. According to the location of real moving object, different EMO node will be activated in real-time, consequently realizing the multilayer occlusion. Differing qualitatively from previous work in AR occlusion, our algorithm realizes multilayer occlusion, and its application domain involves indoor-field occluded objects, which are several meters distant from the viewer. Previous related work has focused on monolayer occlusion, and near-field occluded objects, which are within or just beyond arm s reach. In addition, BP neural network is improved to correct the nonlinear error of magnetic sensor, consequently to detect occlusion more effectively. Experimental results are provided to demonstrate the multilayer indoor-field occlusion. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Virtual reality | en_US |
dc.title | Augmented Reality with Multilayer Occlusion | en_US |
dc.description.seriesinformation | Theory and Practice of Computer Graphics 2006 | en_US |