Show simple item record

dc.contributor.authorBristol, Amandaen_US
dc.contributor.authorVarsamidis, Thomasen_US
dc.contributor.editorLouise M. Lever and Mary McDerbyen_US
dc.date.accessioned2014-01-31T19:53:34Z
dc.date.available2014-01-31T19:53:34Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-59-2en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG06/111-114en_US
dc.description.abstractThis work in progress aims to model the appearance of the surface of various liquids, when force from a virtual wind is applied. The physical effects caused by a wind force include waves and spray. The appearance of these effects is dependent upon the physical characteristics of a liquid, such as viscosity and surface tension. Much of the realistic work carried out in this area has depended upon non real-time methods such as frame-by-frame rendering and animation. Alternatively, supercomputers have been used to process visualisation models which use large quantities of data. This study aims to produce realistic effects with an attractive appearance, in real time. Work will also be carried out to explore the possibilities of modelling breaking waves in real time.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modelingen_US
dc.titleReal-Time Modelling of the Action of Wind on Liquid Surfacesen_US
dc.description.seriesinformationTheory and Practice of Computer Graphics 2006en_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record