dc.contributor.author | Fedorkiw, J. | en_US |
dc.contributor.author | Smith, C. | en_US |
dc.contributor.author | Ghali, S. | en_US |
dc.contributor.editor | Louise M. Lever and Mary McDerby | en_US |
dc.date.accessioned | 2014-01-31T19:53:35Z | |
dc.date.available | 2014-01-31T19:53:35Z | |
dc.date.issued | 2006 | en_US |
dc.identifier.isbn | 3-905673-59-2 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG06/141-148 | en_US |
dc.description.abstract | Four methods for storing a set of points using a computer are currently known: Boundary representations, Constructive Solid Geometry, Binary Space Partitioning trees, and Nef polyhedra. We describe a time and spaceefficient BSP-based algorithm for computing the union of a set of solids and compare it with the other solid representations. The algorithm does not require that the entire tree fit in memory; it only needs to maintain the path from the root to one node in the tree at a time. We show that the algorithm is practical by providing time and space statistics. We also show the benefit of using the resulting union solid for computing interactive shadows. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Out of core Polyhedral Union and its Application to Interactive Shadow Rendering | en_US |
dc.description.seriesinformation | Theory and Practice of Computer Graphics 2006 | en_US |