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dc.contributor.authorRosiuta, A.en_US
dc.contributor.authorReina, G.en_US
dc.contributor.authorErtl, T.en_US
dc.contributor.editorLouise M. Lever and Mary McDerbyen_US
dc.date.accessioned2014-01-31T19:53:39Z
dc.date.available2014-01-31T19:53:39Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-59-2en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG06/195-201en_US
dc.description.abstractWe present an application for interacting with large, point-based datasets built with commodity off-the-shelf hardware. Our system works on ordinary workstations with mouse and keyboard interaction as well as on immersive multi-head VR systems with tracked input devices. This approach allows thermodynamics and astrophysics researchers to interactively navigate, filter and inspect large datasets that result from particle-based simulations as used in those areas. We make use of an adaptive, hierarchical rendering approach and extend its data structures to optimize the interaction performance to be usable with datasets of hundreds of thousands of particles. We prove the validity of our concepts with informal user studies both in the application area and the computer science context.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): J.2 [Physical Sciences and Engineering]: Astronomy/ Physics I.3.7 [Three-Dimensional Graphics and Realism]: Virtual RealityI.3.6 [Methodology and Techniques]: Interaction Techniquesen_US
dc.titleFlexible Interaction with Large Point-Based Datasetsen_US
dc.description.seriesinformationTheory and Practice of Computer Graphics 2006en_US


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