Efficient Representation of Layered Depth Images for Real-time Volumetric Tests
dc.contributor.author | Trapp, Matthias | en_US |
dc.contributor.author | Döllner, Jürgen | en_US |
dc.contributor.editor | Ik Soo Lim and Wen Tang | en_US |
dc.date.accessioned | 2014-01-31T20:02:19Z | |
dc.date.available | 2014-01-31T20:02:19Z | |
dc.date.issued | 2008 | en_US |
dc.identifier.isbn | 978-3-905673-67-8 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG08/009-016 | en_US |
dc.description.abstract | Representing Layered Depth Images (LDI) as 3D texture can be used to approximate complex, arbitrarily shaped volumes on graphics hardware. Based on this concept, a number of real-time applications such as collision detection or 3D clipping against multiple volumes can be implemented efficiently using programmable hardware. One major drawback of this image-based representation is the high video memory consumption. To compensate that disadvantage, this paper presents a concept and associated algorithms that enable a lossless, efficient LDI representation which is especially designed for the usage within shader programs. The concept comprises the application of a viewpoint selection, a cropping, and a compression algorithm. We evaluated our algorithm with different test cases and show possible use cases. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.1 [Computer Graphics]: Graphics processors; I.3.5 [Computer Graphics]: Boundary representations; I.3.6 [Computer Graphics]: Graphics data structures and data types; | en_US |
dc.title | Efficient Representation of Layered Depth Images for Real-time Volumetric Tests | en_US |
dc.description.seriesinformation | Theory and Practice of Computer Graphics | en_US |
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EG UK Theory and Practice of Computer Graphics 2008
ISBN 978-3-905673-67-8