Browsing EG UK Theory and Practice of Computer Graphics 2008 by Title
Now showing items 1-20 of 25
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A Benchmarking Framework for Static Collision Detection
(The Eurographics Association, 2008)Performanceof static collision detection queries depends on the type of the hierarchy chosen as well as the relative positioning of the colliding objects. In order to evaluate the performance of bounding volume hierarchies, ... -
Contouring with Uncertainty
(The Eurographics Association, 2008)The visualization of uncertainty remains one of the major challenges for the visualization community. To achieve this, we need to understand and develop methods that allow us not only to consider uncertainty as an extra ... -
Efficient Path Matching Motion Generation Algorithm for Multi Agent Environment
(The Eurographics Association, 2008)This paper presents an efficient method to generate a large amount of continuous motion data from motion captured data. Given user defined way point lists for each agent, the algorithm can automatically generate collision ... -
Efficient Representation of Layered Depth Images for Real-time Volumetric Tests
(The Eurographics Association, 2008)Representing Layered Depth Images (LDI) as 3D texture can be used to approximate complex, arbitrarily shaped volumes on graphics hardware. Based on this concept, a number of real-time applications such as collision detection ... -
A Fast Algorithm for Painterly Rendering on Mobile Devices
(The Eurographics Association, 2008)With the rapid growth of mobile graphics applications, non-photorealistic rendering algorithms developed particularly for devices with limited processor capabilities have become important in the areas of games design and ... -
Game-Based Training in an Interactive Environment by means of OpenCrimeScene
(The Eurographics Association, 2008)This paper presents a novel approach towards training with game elements in an interactive environment by means of OpenCrimeScene, a virtual 3D training system for crime scene investigation (CSI). The application is designed ... -
Generation and Tessellation of Tree Stems
(The Eurographics Association, 2008)When visualizing tree stems and branches for use in interactive applications, the polygon models resolution are usually as low as possible to achieve a high frame rate. Also, to ease animation and mesh generation, each ... -
GPU-based Visualisation of Protein Secondary Structure
(The Eurographics Association, 2008)The increasing number of protein 3D structure information available makes the high-quality visualisation of this information play a more and more important role. Beside element-based representations the secondary-structurebased ... -
Grammatical Evolution for Gait Retargeting
(The Eurographics Association, 2008)Artists and scientists require tools to construct physics-based animal models. However, animating these models requires motion data for realistic movement. Motion data may either be measured from real-life animals-in-motion ... -
A Haptic Rendering Algorithm for Drilling into Volume Data
(The Eurographics Association, 2008)With the developments of volume visualisation technology for complex data sets comes new challenges in terms of user interaction and information extraction. Volume haptics has proven itself to be an effective way of ... -
Image Abstraction by Structure Adaptive Filtering
(The Eurographics Association, 2008)In this work we present a framework of automatic non-photorealistic image processing techniques that create simplified stylistic illustrations from color images, videos and 3D renderings. To smooth low-contrast regions ... -
Interactive Grid Based Binning for Information Visualization
(The Eurographics Association, 2008)Clutter within information visualization (infovis) systems is an area of continuing concern and is receiving increasing research interest. Solutions to the problem vary in their approach, ranging from novel visualizations ... -
Interactive Out-of-Core Exploration of Large Volume Datasets in VTK-Based Visualisation Systems
(The Eurographics Association, 2008)The Visualisation ToolKit (VTK) has become a very popular tool for scientific data visualisation and it is used as a base in many existing visualisation systems. Scientific datasets produced nowadays by complex scientific ... -
A Lemon is not a Monstar: Visualization of Singularities of Symmetric Second Rank Tensor Fields in the Plane
(The Eurographics Association, 2008)In the visualization of the topology of second rank symmetric tensor fields in the plane one can extract some key points (degenerate points), and curves (separatrices) that characterize the qualitative behaviour of the ... -
Light Field Rendering for Games
(The Eurographics Association, 2008)This paper studies the problem of integrating high-quality light field rendering into state-of-the-art real-time computer games. We present a complete production pipeline for generation of light fields from arbitrary complex ... -
Localised Topology Correction for Hypertextured Terrains
(The Eurographics Association, 2008)Terrains for computer graphics have traditionally been modelled with height fields. In the case of procedurally defined terrains, the height field is generated by a displacement map z -
Modes of Virtual Environments Integrated within Collaborative Environments
(The Eurographics Association, 2008)This paper describes the timeline of large display virtual environments used by Manchester Visualization Centre and a few of the main applications of such systems. Moreover, it describes a few simple common modes of use ... -
A New Method for Interacting with Multi-Window Applications on Large, High Resolution Displays
(The Eurographics Association, 2008)Physically large display walls can now be constructed using off-the-shelf computer hardware. The high resolution of these displays (e.g., 50 million pixels) means that a large quantity of data can be presented to users, ... -
A Physical Model for the Polarized Scattering of Light
(The Eurographics Association, 2008)The change in polarization state due to the interaction of light with the surface and beneath the surface of an object has become increasingly important in realistic image synthesis of materials such as metallic, iridescent ... -
Segmenting the External Surface of a Human Skull in MR Data
(The Eurographics Association, 2008)A method is presented to extract the outline of the skull region in coronal Magnetic Resonance (MR) images from the Visible Human Project. The starting point is the formulation of a Gradient Vector Flow (GVF) snake extended ...