Browsing EG UK Theory and Practice of Computer Graphics 2008 by Issue Date
Now showing items 1-20 of 25
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Image Abstraction by Structure Adaptive Filtering
(The Eurographics Association, 2008)In this work we present a framework of automatic non-photorealistic image processing techniques that create simplified stylistic illustrations from color images, videos and 3D renderings. To smooth low-contrast regions ... -
Time-varying Image Data Visualization Framework for Application in Cardiac Catheterization Procedures
(The Eurographics Association, 2008)Visualization plays an important role in image guided surgery. This paper presents a real-time 3D motion visualization method where pre-computed meshes of the beating heart are synchronized with and overlaid onto live X-ray ... -
A Fast Algorithm for Painterly Rendering on Mobile Devices
(The Eurographics Association, 2008)With the rapid growth of mobile graphics applications, non-photorealistic rendering algorithms developed particularly for devices with limited processor capabilities have become important in the areas of games design and ... -
Game-Based Training in an Interactive Environment by means of OpenCrimeScene
(The Eurographics Association, 2008)This paper presents a novel approach towards training with game elements in an interactive environment by means of OpenCrimeScene, a virtual 3D training system for crime scene investigation (CSI). The application is designed ... -
A Haptic Rendering Algorithm for Drilling into Volume Data
(The Eurographics Association, 2008)With the developments of volume visualisation technology for complex data sets comes new challenges in terms of user interaction and information extraction. Volume haptics has proven itself to be an effective way of ... -
Efficient Path Matching Motion Generation Algorithm for Multi Agent Environment
(The Eurographics Association, 2008)This paper presents an efficient method to generate a large amount of continuous motion data from motion captured data. Given user defined way point lists for each agent, the algorithm can automatically generate collision ... -
A New Method for Interacting with Multi-Window Applications on Large, High Resolution Displays
(The Eurographics Association, 2008)Physically large display walls can now be constructed using off-the-shelf computer hardware. The high resolution of these displays (e.g., 50 million pixels) means that a large quantity of data can be presented to users, ... -
A Lemon is not a Monstar: Visualization of Singularities of Symmetric Second Rank Tensor Fields in the Plane
(The Eurographics Association, 2008)In the visualization of the topology of second rank symmetric tensor fields in the plane one can extract some key points (degenerate points), and curves (separatrices) that characterize the qualitative behaviour of the ... -
Generation and Tessellation of Tree Stems
(The Eurographics Association, 2008)When visualizing tree stems and branches for use in interactive applications, the polygon models resolution are usually as low as possible to achieve a high frame rate. Also, to ease animation and mesh generation, each ... -
Localised Topology Correction for Hypertextured Terrains
(The Eurographics Association, 2008)Terrains for computer graphics have traditionally been modelled with height fields. In the case of procedurally defined terrains, the height field is generated by a displacement map z -
Modes of Virtual Environments Integrated within Collaborative Environments
(The Eurographics Association, 2008)This paper describes the timeline of large display virtual environments used by Manchester Visualization Centre and a few of the main applications of such systems. Moreover, it describes a few simple common modes of use ... -
Grammatical Evolution for Gait Retargeting
(The Eurographics Association, 2008)Artists and scientists require tools to construct physics-based animal models. However, animating these models requires motion data for realistic movement. Motion data may either be measured from real-life animals-in-motion ... -
A Benchmarking Framework for Static Collision Detection
(The Eurographics Association, 2008)Performanceof static collision detection queries depends on the type of the hierarchy chosen as well as the relative positioning of the colliding objects. In order to evaluate the performance of bounding volume hierarchies, ... -
Time Handling in Inverse Daylighting for CAAD
(The Eurographics Association, 2008)This paper presents an integration of time dimension in an inverse natural lighting model. This model allows to aid the design of building openings starting from the designed volume and lighting intentions. As natural ... -
Interactive Grid Based Binning for Information Visualization
(The Eurographics Association, 2008)Clutter within information visualization (infovis) systems is an area of continuing concern and is receiving increasing research interest. Solutions to the problem vary in their approach, ranging from novel visualizations ... -
Contouring with Uncertainty
(The Eurographics Association, 2008)The visualization of uncertainty remains one of the major challenges for the visualization community. To achieve this, we need to understand and develop methods that allow us not only to consider uncertainty as an extra ... -
Interactive Out-of-Core Exploration of Large Volume Datasets in VTK-Based Visualisation Systems
(The Eurographics Association, 2008)The Visualisation ToolKit (VTK) has become a very popular tool for scientific data visualisation and it is used as a base in many existing visualisation systems. Scientific datasets produced nowadays by complex scientific ... -
Self-Organising Maps for Implicit Surface Reconstruction
(The Eurographics Association, 2008)This paper proposes an implicit surface reconstruction algorithm based on Self-Organising Maps (SOMs). The SOM has the connectivity of a regular 3D grid, each node storing its signed distance from the surface. At each ... -
Light Field Rendering for Games
(The Eurographics Association, 2008)This paper studies the problem of integrating high-quality light field rendering into state-of-the-art real-time computer games. We present a complete production pipeline for generation of light fields from arbitrary complex ... -
Towards Image Rendering using models of Image Manifolds
(The Eurographics Association, 2008)Building computer representations of real objects, which could be archaeological artifacts or planned buildings, is a very active research area. Typically objects are represented in computer memory as a collection of ...