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dc.contributor.authorMukundan, R.en_US
dc.contributor.authorHan, C.en_US
dc.contributor.editorIk Soo Lim and Wen Tangen_US
dc.date.accessioned2014-01-31T20:02:21Z
dc.date.available2014-01-31T20:02:21Z
dc.date.issued2008en_US
dc.identifier.isbn978-3-905673-67-8en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG08/067-074en_US
dc.description.abstractWith the rapid growth of mobile graphics applications, non-photorealistic rendering algorithms developed particularly for devices with limited processor capabilities have become important in the areas of games design and augmented reality. This paper presents a fast painterly rendering algorithm suitable for implementation on mobile phones. Connected components in an image are identified and stored in an index buffer, using a sequential scan. Most of the subsequent processing is done only on this index buffer that contains one integer value per pixel. The proposed method does not use recursive procedures, complex floating-point computations, or texture processing functions. The painterly rendered effect is produced by suitably modifying the boundary of connected components and highlighting edges using entries from the index buffer. The paper presents the theoretical framework for the algorithm, implementation aspects and results.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generationen_US
dc.titleA Fast Algorithm for Painterly Rendering on Mobile Devicesen_US
dc.description.seriesinformationTheory and Practice of Computer Graphicsen_US


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