A Haptic Rendering Algorithm for Drilling into Volume Data
Abstract
With the developments of volume visualisation technology for complex data sets comes new challenges in terms of user interaction and information extraction. Volume haptics has proven itself to be an effective way of extracting valuable information by providing an extra sense from which to perceive three dimensional data. In this paper, a novel indirect haptic rendering method using a Marching Cubes algorithm is presented for volume data removal. A novel three-step haptic rendering method is presented, which can be used to provide continuous and smooth force feedback during the drilling of various types of volumetric data.
BibTeX
@inproceedings {10.2312:LocalChapterEvents:TPCG:TPCG08:155-158,
booktitle = {Theory and Practice of Computer Graphics},
editor = {Ik Soo Lim and Wen Tang},
title = {{A Haptic Rendering Algorithm for Drilling into Volume Data}},
author = {Liu, Yu and Laycock, S. D.},
year = {2008},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-67-8},
DOI = {10.2312/LocalChapterEvents/TPCG/TPCG08/155-158}
}
booktitle = {Theory and Practice of Computer Graphics},
editor = {Ik Soo Lim and Wen Tang},
title = {{A Haptic Rendering Algorithm for Drilling into Volume Data}},
author = {Liu, Yu and Laycock, S. D.},
year = {2008},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-67-8},
DOI = {10.2312/LocalChapterEvents/TPCG/TPCG08/155-158}
}