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dc.contributor.authorAhrenberg, Lukasen_US
dc.contributor.authorIhrke, Ivoen_US
dc.contributor.authorMagnor, Marcusen_US
dc.contributor.editorKlaus Mueller and Thomas Ertl and Eduard Groelleren_US
dc.date.accessioned2014-01-29T17:43:10Z
dc.date.available2014-01-29T17:43:10Z
dc.date.issued2005en_US
dc.identifier.isbn3-905673-26-6en_US
dc.identifier.issn1727-8376en_US
dc.identifier.urihttp://dx.doi.org/10.2312/VG/VG05/083-090en_US
dc.description.abstractLately, new methods for the acquisition of time-varying, volumetric data for photo-realistic rendering of semitransparent, volumetric phenomena like fire and smoke have been developed. This paper presents a wavelet-coding and rendering approach for these volumetric sequences that exploits spatial as well as temporal coherence in the data. A space partitioning tree allows for efficient storage and real-time rendering of dynamic, volumetric data on common PC hardware.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Digitizing and scanning I.4.5 [Image Processing and Computer Vision]: ReconstructionI.4.2 [Image Processing and Computer Vision]: Compression (Coding)I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realismen_US
dc.titleVolumetric Reconstruction, Compression and Rendering of Natural Phenomena from Multi-Video Dataen_US
dc.description.seriesinformationVolume Graphics 2005en_US


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