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dc.contributor.authorWagner, Jenniferen_US
dc.contributor.authorWinter, Simonen_US
dc.contributor.authorHöhl, Wolfgangen_US
dc.contributor.editorPelechano, Nuriaen_US
dc.contributor.editorLiarokapis, Fotisen_US
dc.contributor.editorRohmer, Damienen_US
dc.contributor.editorAsadipour, Alien_US
dc.date.accessioned2023-10-02T08:17:23Z
dc.date.available2023-10-02T08:17:23Z
dc.date.issued2023
dc.identifier.isbn978-3-03868-233-2
dc.identifier.urihttps://doi.org/10.2312/imet.20231254
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/imet20231254
dc.description.abstractThis demo paper develops a game concept titled "Tales of Aurora". This serious strategy game introduces the concept of chemical elements and compounds, biological processes and comprehensive life-cycle dependencies to a younger audience. Instead of high-level real-life knowledge we focussed on gaming fun, magic and imagination. This game incorporates a unique crafting system that teaches chemical compounds. Four basic elements are represented by seven imaginative plants. We enhance player identification, motivation and engagement by introducing an evolving animal companion named "Aurora". "Aurora" has the ability to transform based on consumed compounds. The game is divided into two phases. By day the player cultivates and places specific plants. At night the farm gets attacked by increasingly stronger enemies. The game therefore implements a counter-based combat system that requires players to apply their learned knowledge effectively, further captivating and engaging them throughout the learning experience.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing -> Interaction design; Interaction design process and methods; User centered design
dc.subjectHuman centered computing
dc.subjectInteraction design
dc.subjectInteraction design process and methods
dc.subjectUser centered design
dc.titleUnraveling the Tales of Aurora - An Imaginative Serious Games Approachen_US
dc.description.seriesinformationInternational Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET)
dc.description.sectionheadersApplications in Learning and Gameplay
dc.identifier.doi10.2312/imet.20231254
dc.identifier.pages39-40
dc.identifier.pages2 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License