Now showing items 1-16 of 16

    • Adapting Haptic Feedback for Guided Meditation 

      Douillet, Yoann; Collaud, Romain; Groves, Emily; Sonderegger, Andreas; Duchêne, Cedric; Henchoz, Nicolas (The Eurographics Association, 2023)
      Technology supporting meditation is a multimillion-dollar market that continues to grow. There is also strong academic interest to understand and improve the impact technology can have for the user experience of practitioners. ...
    • AnywhereXR - Laying the Foundation for Open Source Embodied Digital Twin Applications 

      Klippel, Alexander; Knuiman, Bart; Zhao, Jiayan; Wallgrün, Jan Oliver; Garzon, Sebastian (The Eurographics Association, 2023)
      Despite recent developments in immersive technologies and data processing through AI, there are still substantial limitations in creating widespread opportunities for embodied digital twins for communication and visualization ...
    • Collaborative VR: Solving Riddles in the Concept of Escape Rooms 

      Ioannou, Afxentis; Lemonari, Marilena; Liarokapis, Fotis; Aristidou, Andreas (The Eurographics Association, 2023)
      The recent state of VR technology enables users to have quick and easy access to multiple VR functionalities, prompting researchers to explore various aspects of user experiences in virtual environments. In this work, we ...
    • Collision Free Simplification for 2D Multi-Layered Shapes 

      Gong, Xianjin; Parakkat, Amal Dev; Rohmer, Damien (The Eurographics Association, 2023)
      We propose a simplification-aware untangling algorithm for 2D layered shapes stacked on each other. While the shape undergoes simplification, our approach adjusts the vertex positions to prevent collision with other layers ...
    • Exploring the Impact of Synthetic Data Generation on Texture-based Image Classification Tasks 

      Yordanov, Borislav; Harvey, Carlo; Williams, Ian; Ashley, Craig; Fairbrass, Paul (The Eurographics Association, 2023)
      In this study, we introduce a novel pipeline for synthetic data generation of textured surfaces, motivated by the limitations of conventional methods such as Generative Adversarial Networks (GANs) and Computer-Aided Design ...
    • FictionalWorlds, Real Connections: Developing Community Storytelling Social Chatbots through LLMs 

      Sun, Yuqian; Wang, Hanyi; Chan, Pok Man; Tabibi, Morteza; Zhang, Yan; Lu, Huan; Chen, Yuheng; Lee, Chang Hee; Asadipour, Ali (The Eurographics Association, 2023)
      We address the integration of storytelling and Large Language Models (LLMs) to develop engaging and believable Social Chatbots (SCs) in community settings. Motivated by the potential of fictional characters to enhance ...
    • Integrating Julia Code into the Unity Game Engine to Dive into Aquatic Plant Growth 

      Lewerentz, Anne; Manke, Nico; Schantz, David; Sarmento Cabral, Juliano; Mammen, Sebastian von (The Eurographics Association, 2023)
      Ecologists use process-based ecological models to predict biodiversity, but their complex results can be challenging to com- municate. This challenge can be addressed through interactive visual simulations, which are easy ...
    • Investigating Crowdsourced Help Facilities for Enhancing User Guidance 

      Babu, Sooraj K.; Brandner, Tobias; Truman, Samuel; Mammen, Sebastian von (The Eurographics Association, 2023)
      We present two help facilities aimed at addressing the challenges faced by users new to a software. Software documentation should ideally familiarise with the overall functionality, navigate through the concrete workflows, ...
    • Investigating Students' Motivation and Cultural Heritage Learning in a Gamified Versus Non-gamified VR Environment 

      Souropetsis, Markos; Kyza, Eleni A.; Nisiotis, Louis; Georgiou, Yiannis; Giorgalla, Varnavia (The Eurographics Association, 2023)
      This empirical study investigated how the use of a gamified versus a non-gamified Virtual Reality (VR) learning environment impacted student motivation and learning outcomes in the context of a virtual visit at a cultural ...
    • Organ Donation Training using VR: ODT-VR 

      Vallespí Monclús, Pau; Álvarez, Brian; Monclús, Eva; Fairén, Marta (The Eurographics Association, 2023)
      Organ transplantation has become very important for treating organ diseases and new technologies have been developed to increase the donor pool. Virtual Reality (VR) has been proven to be a valuable tool for training in ...
    • Programmatic Design and Architecture of an Immersive Laser Laboratory 

      Müller, Andreas; Müller, Stefan; Brixner, Tobias; Mammen, Sebastian von (The Eurographics Association, 2023)
      femtoPro provides an immersive laser laboratory experience for training, experimentation and analysis. In this paper, we present its programmatic design and architecture driven by requirements such as: accurate (non-)linear ...
    • A Real-time Voice Interface for Intelligent Wheelchairs 

      Moschopoulos, Spyridon; Fudos, Ioannis; Koritsoglou, Kyriakos; Tatsis, Giorgos; Tzovaras, Dimitrios (The Eurographics Association, 2023)
      This paper reports on the development of a real-time voice interface for navigation purposes of electric wheelchairs. To this end, we employ a convolutional neural network trained and fine-tuned using a small dataset that ...
    • Recognizing User Behavior from Interactions for Adaptive Consumer Information Systems 

      Lengauer, Stefan; Bedek, Michael A.; Kupfer, Cordula; Shao, Lin; Albert, Dietrich; Schreck, Tobias (The Eurographics Association, 2023)
      Consumer Information Systems, which experience widespread application, benefit substantially from adapting the conveyed information to specific user needs, by addressing various impairments such as color blindness, deficient ...
    • ReInHerit a Museum: Enhancing Museum Experience and Broadening Audience Participation Through an Immersive Performance using Media-Art, and Augmented Reality 

      Papadas, Stefanos; Papapetrou, Andreas; Frangoudes, Fotos; Polydorou, Alexis; Gavriel, Christodoula; Kyriakou, Niki; Neokleous, Kleanthis (The Eurographics Association, 2023)
      This paper delves into the immersive performance, ''ReInHerit a Museum'' held at the Bank of Cyprus Cultural Foundation. Through exploration and analysis of the conceptual framework and the audience's interaction with an ...
    • RESenv: A Realistic Earthquake Simulation Environment based on Unreal Engine 

      Sun, Yitong; Wang, Hanchun; Zhang, Zhejun; Diels, Cyriel; Asadipour, Ali (The Eurographics Association, 2023)
      Earthquakes have a significant impact on societies and economies, driving the need for effective search and rescue strategies. With the growing role of AI and robotics in these operations, high-quality synthetic visual ...
    • Unraveling the Tales of Aurora - An Imaginative Serious Games Approach 

      Wagner, Jennifer; Winter, Simon; Höhl, Wolfgang (The Eurographics Association, 2023)
      This demo paper develops a game concept titled "Tales of Aurora". This serious strategy game introduces the concept of chemical elements and compounds, biological processes and comprehensive life-cycle dependencies to a ...