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dc.contributor.authorMüller, Andreasen_US
dc.contributor.authorMüller, Stefanen_US
dc.contributor.authorBrixner, Tobiasen_US
dc.contributor.authorMammen, Sebastian vonen_US
dc.contributor.editorPelechano, Nuriaen_US
dc.contributor.editorLiarokapis, Fotisen_US
dc.contributor.editorRohmer, Damienen_US
dc.contributor.editorAsadipour, Alien_US
dc.date.accessioned2023-10-02T08:17:24Z
dc.date.available2023-10-02T08:17:24Z
dc.date.issued2023
dc.identifier.isbn978-3-03868-233-2
dc.identifier.urihttps://doi.org/10.2312/imet.20231256
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/imet20231256
dc.description.abstractfemtoPro provides an immersive laser laboratory experience for training, experimentation and analysis. In this paper, we present its programmatic design and architecture driven by requirements such as: accurate (non-)linear optics calculations, real-time performance on virtual reality (VR) headsets, easy authoring capabilities of pedagogical ''quests'', as well as natural user interactions and effective, multisensory feedback. We elaborate on how we tackle these challenges considering frontend components and the simulation backend. Notable features encompass an incremental, graph-based laser path solver algorithm with caching capabilities, a volumetric pulse shape renderer with accurately mapped color and transparency, an intuitive interaction system that translates coarse hand motions into precise adjustments, a comprehensive interface for configuring, conducting, and analyzing complex experiments with double precision accuracy including time-series measurements with moving platforms, and a generally flexible, modular architecture achieved through event-based communication, dynamic binding, and other state-of-the-art coding principles. Most of our proposed solutions should be directly applicable to similar immersive science laboratories, independently of their concrete domain.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies -> Modeling and simulation; Applied computing -> Physical sciences and engineering
dc.subjectComputing methodologies
dc.subjectModeling and simulation
dc.subjectApplied computing
dc.subjectPhysical sciences and engineering
dc.titleProgrammatic Design and Architecture of an Immersive Laser Laboratoryen_US
dc.description.seriesinformationInternational Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET)
dc.description.sectionheadersApplications in Learning and Gameplay
dc.identifier.doi10.2312/imet.20231256
dc.identifier.pages45-52
dc.identifier.pages8 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License