Browsing 2015 by Issue Date
Now showing items 1-20 of 32
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Reinforcement learning in a Multi-agent Framework for Pedestrian Simulation
(ProQuest, 2014-10-23)This thesis proposes a new approach to pedestrian simulation based on machine learning techniques. Specifically, the work proposes the use of reinforcement learning techniques to build a decision-making modulefor pedestrian ... -
Scalable Exploration of Highly Detailed and Annotated 3D Models
(2015)With the widespread availability of mobile graphics terminals and WebGL-enabled browsers, 3D graphics over the Internet is thriving. Thanks to recent advances in 3D acquisition and modeling systems, high-quality 3D models ... -
3D Reconstruction and Rendering from High Resolution Light Fields
(ETH Zurich, 2015)This thesis presents a complete processing pipeline of densely sampled, high resolution light fields, from acquisition to rendering. The key components of the pipeline include 3D scene reconstruction, geometry-driven ... -
Interactive Virtual Cutting of Elastically Deformable Bodies
(Technische Universität München, 2015)This thesis is concerned with computational problems relevant to simulate elastically deformable bodies with changing topology. In particular, I present interactive techniques for the physically-based simulation of cuts ... -
Geometric Methods for Realistic Animation of Faces
(ETH Zurich, 2015)Realistic facial synthesis is one of the most fundamental problems in computer graphics, and has been sought after for approximately four decades. It is desired in a wide variety of fields, such as character animation ... -
Algorithms for User-Guided Surface Mappings
(ETH Zurich, 2015)Computing mappings between spaces is a very general problem that appears in various forms in geometry processing. They can be used to provide descriptions or representations of shapes, or place shapes in correspondence. ... -
Realtime Face Tracking and Animation
(2015)Capturing and processing human geometry, appearance, and motion is at the core of computer graphics, computer vision, and human-computer interaction. The high complexity of human geometry and motion dynamics, and the high ... -
The Use of Geometric Structures in Graphics and Optimization
(2015)Real-world data has a large geometric component, exhibiting significant geometric patterns. Therefore exploiting the geometric nature of data to design efficient methods has became a very important topic in several ... -
Illustrative Visualization of Medical Data Sets
(2015-01-29)The aim of an illustrative visualization method is to provide a simplified representation of a complex scene or object. Concave and convex regions are emphasized and the surface complexity is reduced by omitting unnecessary ... -
Development and Improvement of Optical Tracking Methods towards Registering the Deformations of 3D Non- Rigid Bodies in Real Time for Augmented Reality Applications
(Servicio de Publicaciones. Univesidad de Navarra, 2015-03-27)Augmented Reality (AR) is a technology that aims to embed virtual objects in the real world, showing to the user the set of objects (virtual and real) as a single world. For that purpose, it is necessary to offer a perfect ... -
Sampled and Prefiltered Anti-Aliasing on Parallel Hardware
(2015-05)A fundamental task in computer graphics is the generation of two-dimensional images. Prominent examples are the conversion of text or three-dimensional scenes to formats that can be presented on a raster display. Such a ... -
Path Sampling Techniques for Efficient Light Transport Simulation
(2015-06)Reproducing the interactions between light and matter in a physically accurate way can significantly improve the realistic appearance of synthetic images, however such effects can be very computationally expensive to ... -
Capacitive Sensing and Communication for Ubiquitous Interaction and Environmental Perception
(2015-06-08)During the last decade, the functionalities of electronic devices within a living environment constantly increased. Besides the personal computer, now tablet PCs, smart household appliances, and smartwatches enriched the ... -
Scene Reconstruction from Multi-Scale Input Data
(TU Darmstadt ULB, 2015-06-18)Geometry acquisition of real-world objects by means of 3D scanning or stereo reconstruction constitutes a very important and challenging problem in computer vision. 3D scanners and stereo algorithms usually provide geometry ... -
Data-driven Approaches for Interactive Appearance Editing
(2015-06-22)This thesis proposes several techniques for interactive editing of digital content and fast rendering of virtual 3D scenes. Editing of digital content - such as images or 3D scenes - is difficult, requires artistic talent ... -
Interactive Integrated Exploration and Management of Visualization Parameters
(TU Wien, 2015-07)Visualization algorithms are parameterized to offer universality in terms of handling various data types, showing different aspects of the visualized data, or producing results useful for domain experts from different ... -
Sketching free-form poses and movements for expressive character animation
(2015-07-02)Free-form animation allows for exaggerated and artistic styles of motions such as stretching character limbs and animating imaginary creatures such as dragons. Creating these animations requires tools flexible enough to ... -
Supporting Management of Sensor Networks through Interactive Visual Analysis
(2015-07-14)With the increasing capabilities of measurement devices and computing machines, the amount of recorded data grows rapidly. It is so high that manual processing is no longer feasible. The Visual Analytics approach is ... -
Scheduling activities under spatial and temporal constraints to populate virtual urban environments
(Université Rennes 1, 2015-07-17)Crowd simulation models usually aim at producing visually credible crowds with the intent of giving life to virtual environments. Our work focusses on generating statistically consistent behaviours that can be used to pilot ... -
Sampling and Variance Analysis for Monte Carlo Integration in Spherical Domain
(HAL, 2015-09)This dissertation introduces a theoretical framework to study different sampling patterns in the spherical domain and their effects in the evaluation of global illumination integrals. Evaluating illumination (light ...