PC-based Real-time Texture Painting on Real World Objects
Abstract
The problem of texture mapping on real world objects has attracted attention11,8 recently. A work by Lensch et al.9 addressed the problem of locating a camera position in the celestial sphere and then mapping the acquired pictures on a real world object. The entire process took a half hour to one hour to map 10 to 15 pictures. In this paper, we propose a new innovative algorithm to speed up the texture mapping or painting process in real-time. We built a PC-based system using a commonly available video card with a geometry engine. Mapping of a picture required about 20 seconds. It is successful in giving an illusion to the operator to paint a colorless real world object with a color texture brush.
BibTeX
@article {10.1111:1467-8659.00503,
journal = {Computer Graphics Forum},
title = {{PC-based Real-time Texture Painting on Real World Objects}},
author = {Iwakiri, Yuya and Kaneko, Toyohisa},
year = {2001},
publisher = {Blackwell Publishers Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.00503}
}
journal = {Computer Graphics Forum},
title = {{PC-based Real-time Texture Painting on Real World Objects}},
author = {Iwakiri, Yuya and Kaneko, Toyohisa},
year = {2001},
publisher = {Blackwell Publishers Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.00503}
}