dc.contributor.author | Iwakiri, Yuya | en_US |
dc.contributor.author | Kaneko, Toyohisa | en_US |
dc.date.accessioned | 2015-02-16T11:05:22Z | |
dc.date.available | 2015-02-16T11:05:22Z | |
dc.date.issued | 2001 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/1467-8659.00503 | en_US |
dc.description.abstract | The problem of texture mapping on real world objects has attracted attention11,8 recently. A work by Lensch et al.9 addressed the problem of locating a camera position in the celestial sphere and then mapping the acquired pictures on a real world object. The entire process took a half hour to one hour to map 10 to 15 pictures. In this paper, we propose a new innovative algorithm to speed up the texture mapping or painting process in real-time. We built a PC-based system using a commonly available video card with a geometry engine. Mapping of a picture required about 20 seconds. It is successful in giving an illusion to the operator to paint a colorless real world object with a color texture brush. | en_US |
dc.publisher | Blackwell Publishers Ltd and the Eurographics Association | en_US |
dc.title | PC-based Real-time Texture Painting on Real World Objects | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 20 | en_US |
dc.description.number | 3 | en_US |
dc.identifier.doi | 10.1111/1467-8659.00503 | en_US |
dc.identifier.pages | 105-113 | en_US |