Valence-Driven Connectivity Encoding for 3D Meshes
Abstract
In this paper, we propose a valence-driven, single-resolution encoding technique for lossless compression of triangle mesh connectivity. Building upon a valence-based approach pioneered by Touma and Gotsman22 , we design a new valence-driven conquest for arbitrary meshes that always guarantees smaller compression rates than the original method. Furthermore, we provide a novel theoretical entropy study of our technique, hinting the optimality of the valence-driven approach. Finally, we demonstrate the practical efficiency of this approach (in agreement with the theoretical prediction) on a series of test meshes, resulting in the lowest compression ratios published so far, for both irregular and regular meshes, small or large.
BibTeX
@article {10.1111:1467-8659.00541,
journal = {Computer Graphics Forum},
title = {{Valence-Driven Connectivity Encoding for 3D Meshes}},
author = {Alliez, Pierre and Desbrun, Mathieu},
year = {2001},
publisher = {Blackwell Publishers Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.00541}
}
journal = {Computer Graphics Forum},
title = {{Valence-Driven Connectivity Encoding for 3D Meshes}},
author = {Alliez, Pierre and Desbrun, Mathieu},
year = {2001},
publisher = {Blackwell Publishers Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.00541}
}