Localised Topology Correction for Hypertextured Terrains
Abstract
Terrains for computer graphics have traditionally been modelled with height fields. In the case of procedurally defined terrains, the height field is generated by a displacement map z
BibTeX
@inproceedings {10.2312:LocalChapterEvents:TPCG:TPCG08:091-098,
booktitle = {Theory and Practice of Computer Graphics},
editor = {Ik Soo Lim and Wen Tang},
title = {{Localised Topology Correction for Hypertextured Terrains}},
author = {Gamito, Manuel N. and Maddock, Steve C.},
year = {2008},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-67-8},
DOI = {10.2312/LocalChapterEvents/TPCG/TPCG08/091-098}
}
booktitle = {Theory and Practice of Computer Graphics},
editor = {Ik Soo Lim and Wen Tang},
title = {{Localised Topology Correction for Hypertextured Terrains}},
author = {Gamito, Manuel N. and Maddock, Steve C.},
year = {2008},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-67-8},
DOI = {10.2312/LocalChapterEvents/TPCG/TPCG08/091-098}
}