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dc.contributor.authorGamito, Manuel N.en_US
dc.contributor.authorMaddock, Steve C.en_US
dc.contributor.editorIk Soo Lim and Wen Tangen_US
dc.date.accessioned2014-01-31T20:02:21Z
dc.date.available2014-01-31T20:02:21Z
dc.date.issued2008en_US
dc.identifier.isbn978-3-905673-67-8en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG08/091-098en_US
dc.description.abstractTerrains for computer graphics have traditionally been modelled with height fields. In the case of procedurally defined terrains, the height field is generated by a displacement map zen_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Picture/Image Generation]: Viewing algorithms I.3.5 [Computational Geometry and Object Modeling]: Curve, surface, solid, and object representations I.3.7 [Three-Dimensional Graphics and Realism]: Raytracingen_US
dc.titleLocalised Topology Correction for Hypertextured Terrainsen_US
dc.description.seriesinformationTheory and Practice of Computer Graphicsen_US


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