dc.contributor.author | Gamito, Manuel N. | en_US |
dc.contributor.author | Maddock, Steve C. | en_US |
dc.contributor.editor | Ik Soo Lim and Wen Tang | en_US |
dc.date.accessioned | 2014-01-31T20:02:21Z | |
dc.date.available | 2014-01-31T20:02:21Z | |
dc.date.issued | 2008 | en_US |
dc.identifier.isbn | 978-3-905673-67-8 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG08/091-098 | en_US |
dc.description.abstract | Terrains for computer graphics have traditionally been modelled with height fields. In the case of procedurally defined terrains, the height field is generated by a displacement map z | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Picture/Image Generation]: Viewing algorithms I.3.5 [Computational Geometry and Object Modeling]: Curve, surface, solid, and object representations I.3.7 [Three-Dimensional Graphics and Realism]: Raytracing | en_US |
dc.title | Localised Topology Correction for Hypertextured Terrains | en_US |
dc.description.seriesinformation | Theory and Practice of Computer Graphics | en_US |